Author Topic: moving bricks  (Read 928 times)

wat about my idea?  is that possible?

Deleting and recreating. It has nothing to do with "fxStaticShape".

inb4THAT ISNT MOVEMENT

And then

inb4Rky explains why that is movement
DAT AIN't no moveMent. Yoy be lieing to me Gawd Gerk!

What.

its not like I've already made moving bricks or anything, no.
can joo post link den

Deleting and recreating. It has nothing to do with "fxStaticShape".

inb4THAT ISNT MOVEMENT

And then

inb4Rky explains why that is movement
Your idea of "moving bricks" are illusions
Your turn.

We already have elevators and stuff why not...
You would have to use the script for the target event though.

Your turn.
All movement in video games is an illusion. Its simply the replacing of an object to a new position.

How come, then, my movement is an "illusion" simply because there's an extra step to be taken(that being making a duplicate object)?


Also I cant post the link because there are a lot of bugs to be hammered out and I get the vague feeling that badspot would kill me.

All movement in video games is an illusion. Its simply the replacing of an object to a new position.

How come, then, my movement is an "illusion" simply because there's an extra step to be taken(that being making a duplicate object)?


Also I cant post the link because there are a lot of bugs to be hammered out and I get the vague feeling that badspot would kill me.
Toward first sentence: Of course, but typically it's fluid, insinuating the object actually moved. Doors for instance, are an illusion. They are stationary, but run an animation.
Creating a new object would be another form of 'illusion'.

Anyway, I'm actually curious to see how you pulled it off.