Author Topic: On Player touch, Client, Play Music.  (Read 1947 times)

Im talking about an event, In Blockland that makes for a client to hear to themselfs a chosen song by you

Onplayertouch->Client->Playmusic->Stress, or whatever you want.

i know how to start it.
but
HOW DO I MAKE IT STOP!!!!

Im talking about an event, In Blockland that makes for a client to hear to themselfs a chosen song by you

Onplayertouch->Client->Playmusic->Stress, or whatever you want.
onActivate self toggleEventEnabled 1 2
onActivate <NAMED BRICK> setMusic <MUSIC>
onActivate <NAMED BRICK> setMusic <MUSIC>

That makes the brick play the song. I want there to be a client side event so only you can hear the song.

onActivate self toggleEventEnabled 1 2
onActivate <NAMED BRICK> setMusic <MUSIC>
onActivate <NAMED BRICK> setMusic <MUSIC>
I also know this, but you still get music gaps. You know where music cuts off.

The functions I used in Client->PlaySound would be able to start playing music, but there is no way to stop it. It just keeps looping forever and other sounds get mashed horribly on top of it if you try playing more.

I already have this, it's called Windows media player/ iTunes.

umm we are talking about blockland and a bigger sound radius..

I also know this, but you still get music gaps. You know where music cuts off.
Music brick doesn't do this...?

It doesn't cut off? I thought that music could only travel so far and you cant put them close enough to not have a dead zone.
Or how bout ChangeMusic And SetMusic.
I also thought playsound only played sound. Not Music.

I already have this, it's called Windows media player/ iTunes.
but you have to exit blockalnd to change the music

It doesn't cut off? I thought that music could only travel so far and you cant put them close enough to not have a dead zone.
Or how bout ChangeMusic And SetMusic.
I also thought playsound only played sound. Not Music.
Oh, you mean the distance, I thought you meant a cut in the continuity.

Ok. An event that sets a song only you can hear if you activate it and if you trigger another song somewhere else it overrides the first one being played. So you can go to any given distance and hear the music fit for the build. Useful for RPG's.



am i the only one who understands Mr. Nobody