Poll

Rocks are:

Made of stone
29 (18.1%)
loving delicious
131 (81.9%)

Total Members Voted: 160

Author Topic: .  (Read 133378 times)

I would like to join now. I see more notable people and I like this Clan's basis. It's, in my opinion, got a better concept than the rest. I would expect that you'd find me of usefulness in the Scripting (I prefer calling it Coding) section. I'm good in most things, I'm quite good at GUI's and many other things. I'll PM you if need be, but I think I can join anyways. Unless you don't want me to join, in which case, :( I might be able to help Amade with zombies, but I have a project already. Maybe I can make the GUI better or something.


I can do CIs.

Anyway, I can whip up a CI if you wish.

That'd be great! You can just replace my existing crappy CI with yours. Thanks!

Heres file:
http://www.mediafire.com/download.php?igmyiy2yemi

Oh Lil I forgot about that. I'll do that in a second.

If someone could list the problems with zombies that I'm not listing right here that'd be great.
- Infected players spawning where normal players do: testing a fix to this right now I need a server with an updated copy to test that
- Standing up on death: testing a fix to this right now Not yet fixed
- Losing decal when shot: testing a fix to this right now 99% Fixed: broke something within Blood and Gore and now the corpse still has the decal.
« Last Edit: July 27, 2009, 07:14:59 PM by Amade »

Two CIs for Lil.

EDIT: SUDDENLY MEDIAFIRE WORKS
http://www.mediafire.com/download.php?mijztkl0ztj (Re-download if you just got it, I accidentally broke the sounds)
Password is the one I normally use for Craftsmen mods, PM me if you don't know it
« Last Edit: July 27, 2009, 08:26:41 PM by Amade »

I love the CIs, Amade. Sorry I didn't read it soon enough to do it myself.

Yay Amade, lovey.

Now, for the next update I'm expecting a zombie brick. Make it look like rot's or make it just the player spawn without the cover around it. Please work on this.

Ok, I have some modding jobs to be done for all the scripters and modelers. This is being PMed to everyone on our modeling/scripting list.

SCRIPTERS:

- ResetAllCheckPoints Output Event. It should go in Minigame. It resets all Checkpoints.
- OnZombieDeath Input Event. It should the brick that the zombie spawned from, the player who killed it, the player's client, and the zombie's corpse / the zombie right before it dies. Remember, this is for AMADE'S zombies, not Rot's.

MODELERS:

- Any good zombie fighting weapons.

SPECIAL:

- Pipe Bomb. For anyone who doesn't know what that is, It's a grey dynamite stick / oversized firecracker with a red light wired to it. For modelers, Google Image "Left 4 Dead Pipe Bomb" and you should get all screenies you need. Scripters, you need to make it where zombies immediately turn around and follow and crowd around the bomb until it explodes. Remember, this is for Amade's zombie mod. You could probably check Rotondo's "SetZombieTarget" event for some reference if you need it.

To make a zombie chase a player:
Code: [Select]
%zombie.target = %player;
%zombie.setMoveObject(%player);
%zombie.playThread(3,armReadyBoth);

- ResetAllCheckPoints Output Event. It should go in Minigame. It resets all Checkpoints.

Which checkpoint mod is this working with?

- OnZombieDeath Input Event. It should the brick that the zombie spawned from, the player who killed it, the player's client, and the zombie's corpse / the zombie right before it dies. Remember, this is for AMADE'S zombies, not Rot's.

Could you send over the file please?


You mean like this Spock?



NiX's.
You mean the SetAsCheckpoint event mod?