Yes, very. Anyway: here's a job for you crazy scripters.
AI!
I need two AIs, Robit Guard and Humen Guard.
They need an input and output events for the spawns:
Input: OnGuardDeath - Targets minigame, client, player, and self
Output: ActivateGuardAI and DeactivateGuardAI - Turns on/off their AI. When off, they simply stand and not move.
Robit Guard AI: He's melee only. He simply runs at the player and clicks like hell, damaging the player a good deal.
Humen Guard AI: He doesn't move, he only shoots at the player.
I have the avatar files for them both, for whoever wants to do this.