Author Topic: New HUD  (Read 1006 times)

To include health and a new compass/minimap featuring player locations (enemies and team members for DMs), and a health bar.

Healthbars will not, and cannot be added without engine changes. Badspot took them out so I doubt he would put them back in.

1. You get used to not having health
2. You put health twice

Healthbars will not, and cannot be added without engine changes. Badspot took them out so I doubt he would put them back in.
Wutcha talking about.

Using a server mod and a client mod I've made a health ticker, so a bar isn't too far out.

Any public mod that requires both the server and clients to have the mod generally doesn't work out too well.
Many players in the server wont have the mod, but the players who do have it may be in servers that don't have it.

Any public mod that requires both the server and clients to have the mod generally doesn't work out too well.
Many players in the server wont have the mod, but the players who do have it may be in servers that don't have it.
And? I can check on both sides to see if the client has it or not. If they don't it sends them a message to get it. It can be automatically disabled if the server does not have it.

You could also have it check if they have RTB, so instead it links them to the MOD Manager download.

Couldn't you make a health bar with some sort of GUI? Same with a sniper scope.

Couldn't you make a health bar with some sort of GUI? Same with a sniper scope.
Duh~

Use the GUI editor to add an energy bar, and have the energy bar set to measure health.
Done.

a compass mod have been already made

a compass mod have been already made

... i know, but i want one that shows player locations too. not just marked locations.

1. You get used to not having health
2. You put health twice

o sry bout my stupidity D:

Use the GUI editor to add an energy bar, and have the energy bar set to measure health.
Done.
Getting player health on the client side will return -1 no matter what you try. This will make the health bar always look full (damage is 0 or less).

Getting player health on the client side will return -1 no matter what you try. This will make the health bar always look full (damage is 0 or less).
There are health playertypes that I have that work just fine.