But wouldn't that be a player input? We don't have the ability to set player inputs, just bricks.
Such as
OnPlayerTouch, a player can touch a brick.
OnRespawn, a brick can be respawned.
OnBlownUp, a brick can be blown up.
OnPlayerTouch, in the event that a player touches this brick, do this
OnRespawn, on the event a brick respawns after being fakekilled, do this
OnBlownUp, on the event a brick is blown up, do this
IfPlayerDead, on the event that the player specified is dead, do this.
Simple, no?