Author Topic: TF2 - King of the Hill gamemode? :o  (Read 4976 times)

As if you weren't dead already for sucking so much ass as any class.
says the one who constantly follows Adio and kissing his ass every time he rage quits. I doubt you have even seen me play soldier lately.

1. Getting a haircut = New hats
2. Yelling = New voice commands
3. Digesting ribs = You can eat gibs to regain health
4. Hill defense = Obvious
Does the soldier have domination lines yet? if not that's what 2 is

says the one who constantly follows Adio and kissing his ass every time he rage quits. I doubt you have even seen me play soldier lately.

You managed to get past 3 points?

You managed to get past 3 points?
wut? My best points per life was 41. I usually get 2 -5 if I have a medic near by If not I tend to just walk around till some pyro comes by and decides I should die.

since the title said it was King of the Hill, first thought came propane, then came Texans, then propane, then propane, and propane, propane, propane...

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since the title said it was King of the Hill, first thought came propane, then came Texans, then propane, then propane, and propane, propane, propane...
-snip-
I hate that show :c


Best show ever.
just isn't my cup of tea, really.

anyway yeah, i like rky's ideas.


Do I smell a Green and yellow team?

Do I smell a Green and yellow team?
not in the least. Then they would have to rebalance the game and optimize it for even higher player counts. Right around 26 players, the game starts to have a big fall off in performance. This is why I tend to avoid anything above 24 players. With 4 teams, the game would have to deal with 48 players, way higher then the original plans. It would also become a spam fest of a nightmare to deal with.

not in the least. Then they would have to rebalance the game and optimize it for even higher player counts. Right around 26 players, the game starts to have a big fall off in performance. This is why I tend to avoid anything above 24 players. With 4 teams, the game would have to deal with 48 players, way higher then the original plans. It would also become a spam fest of a nightmare to deal with.
Since when would adding two teams to a gamemode force them to have a higher playercount supported? 4 teams of 4 is 16, 4 teams of 6 24, 4 teams of 8 is 32. All three playercount standards, all with enough people to keep it interesting.

Because in a 4 person per team match, the first to go heavy med wins. It is not some thing I am randomly spurting this out, it is fact. Besides, have you tried defending against 3 people AND attacking against the same few? It does not work out well.

Do I smell a Green and yellow team?

Pyro would have to buy new purses.

Team fortress classic had a Blue, Green, Yellow, and Red team, and t hey had maps with 4 teams fighting for 1 point.