Author Topic: TF2 - King of the Hill gamemode? :o  (Read 4990 times)

I have a feeling in my stomach that the soldier primary weapon unlock is a Bazooka from world war 2 that does a little more damage and has some blow back like the fan, however the twist is you can only have 1 rocket loaded in. The shovel might be replaced with some stick thing that generals use to point things out on the map, and, for the shotgun, hope its a better shotgun.
One ammo? ONE AMMO? You know how loving dead a damn soldier with one ammo is? That is like bringing a bag of water to a gun fight. A soldier with one ammo best have the ability to kill an overhealed heavy from half way across badwater with splash dmg just to begin making it balanced.

Valve should aim for moderate unlocks rather than extreme unlocks.

Instead of
+100% damage
+100% knockback
-3 ammo loaded

Lets have something interesting instead.

If I saw that as an unlockable I would loving keel over on the spot.

Shovel idea is uninteresting. Shotgun would be op.

1. Getting a haircut = New hats
2. Yelling = New voice commands
3. Digesting ribs = You can eat gibs to regain health
4. Hill defense = Obvious

What do you think? :o

I think it needs more propane and propane accessories

Why would we get gibs as health? That is like saying you will give everyone who takes damage 2 small health packs for every kill.

I think the soldier should have some sort of an assault rifle instead of the shotgun. It makes more sense, also a lot of the classes use shotguns for secondary weapons.

I think the soldier should have some sort of an assault rifle instead of the shotgun. It makes more sense, also a lot of the classes use shotguns for secondary weapons.
Only 3 of them do. The shotgun is annoying to use because I have only ever found it to be useful for finishing off enemies and killing scouts. Both of which I rarely find my self needing to do with said weapon.

My ideas:

Fragger

This rocket is loaded with extra explosives. As a result, it has a slight arc and moves slightly slower, but you can right-click when the rocket is in midair to release an explosive a-keen to a frag grenade, spitting damaging debris everywhere. Only the last fired rocket will react to the right-click function(not all of them at once)

- 10-20% speed subtracted from rockets
- rockets are subject to slight gravity and arcing
+ can detonate last fired rocket with right-click
+ 10-30% extra knockback from explosion
/ normal explosion lacks the debris of a detonated rocket, but keeps the knockback


Commander Rifle
-A low-range hunting rifle, cannot scope, is inaccurate at > medium range, etc. DOES NOT MAKE SOLDIER A SNIPER.

+Offers supporting fire at a slightly longer distance than shotgun, but not long enough to make it a sniper.
+ 25-50% extra damage to enemies standing below the soldier in terms of height (helpful for hill defending and air assaults.
- Fires 10-25% slower than the shotgun
- Does less damage at close range but more damage at medium and long range.
I.e if hypothetically the shotgun values were as so
Close: 100 Medium: 60 Long: 40
Then rifle would be like
Close: 70 Medium: 70 Long: 50
See what I'm getting at? This is all hypothetical, I'm just trying to explain my point


Charging Saber
-A melee weapon which gives the soldier a tad more mobility.

- no damage done from attacks
-When using the weapon, the soldier cannot switch weapons until the speed boost wears off(or is halfway over if necessary for balance, but something like that).
+ when attacking with the saber, the soldier and nearby allies(and enemy spies that are disguised) get a slight speed boost, something like 10-20%
+ Soldier yells charge when this happens
+ Encourages team play


Edit: steam topic here:
http://forums.steampowered.com/forums/showthread.php?t=920872


Only 3 of them do. The shotgun is annoying to use because I have only ever found it to be useful for finishing off enemies and killing scouts. Both of which I rarely find my self needing to do with said weapon.
Soldier, Heavy, Engineer, Pyro = 4
« Last Edit: July 18, 2009, 06:08:22 PM by rkynick »

I take it you played smod before? You can eat gibs to regain health.
eeeeeeeeeeeewwwwwww!


Soldier, Heavy, Engineer, Pyro = 4
and the scout but it's his primary

and the scout but it's his primary
Scattergun =/= shotgun, also the engi uses his shotgun as a primary weapon, not secondary like the other classes.

Scattergun =/= shotgun, also the engi uses his shotgun as a primary weapon, not secondary like the other classes.

Yes. the shotgun is just a genaric secondary weapon. All of them work the same. I would rather to hav it changed like heavy and pyro then to keep it.

Theres TWO new gamemodes it seems, both are in the SDK. I forget the other ones name, I think it was Hill defence.


One ammo? ONE AMMO? You know how loving dead a damn soldier with one ammo is? That is like bringing a bag of water to a gun fight. A soldier with one ammo best have the ability to kill an overhealed heavy from half way across badwater with splash dmg just to begin making it balanced.

As if you weren't dead already for sucking so much ass as any class.