Poll

When this is done, release to the public?

No, it should only be for the people who helped make it
12 (4.7%)
No, people would abuse it like another City RP
19 (7.4%)
Yes, this looks fun to play and others should be able to enjoy it too.
119 (46.3%)
Yes, so then people can make custom add-ons, creatures, treasures and more for it.
91 (35.4%)
Release only the models and guis so people can enjoy it on your server and other servers that have it.
16 (6.2%)

Total Members Voted: 205

Author Topic: Brickmin  (Read 35747 times)

How about an option to be a pikmin if you want to?
I thought about that actually, what if you had like, pikmin officers. The Olimar character could choose like one person to be assigned to each color of pikmin or something.

I thought about that actually, what if you had like, pikmin officers. The Olimar character could choose like one person to be assigned to each color of pikmin or something.
That might be cool, but players should still be able to be pikmin if they wanted to.

You think it's possible for there to be a type of boundary so that pikmin players could not run more than a certain distance away from the olimar player? If so that could work.

You think it's possible for there to be a type of boundary so that pikmin players could not run more than a certain distance away from the olimar player? If so that could work.
Fire an area search or raycast or something from the Olimar player. Make it so when they leave the bounds, they are teleported back to the Olimar player or something.

A forest of hope map would be win. If you were to make a map, put invisible boundaries around it to keep people from glitching out. If you were thinking of a huge landscape, that would be cool too. As I always like taking things farther. I will be making snow bulborbs and other various creatures for this as well.

K, I may start working on it soon, the invisible wall shouldn't be to hard (I can't make interiors) but I'll figure out something. I'll have to get on my Wii and look at it again.

get Torque Constructor, its free =o

I had a similar idea like this a week ago when I was playing Pikmin2. Here is my idea:

The player would be an Olimar-Like charater. Topdown playertype with serverConnection.chaseCam(50); to create a Pikmin-like camera.
The player would have an invisible gun that would shoot out a randomly colored "Blockland style" Pikman.
The random colors would also mean different effects when an enemy is hit.
-Red would have 50% chance of fire.
-Yellow would have 50% chance of lighting.
-Blue would have 50% chance of water.
-Purple would have 100% chance of pushback.
-White would have 100% chance of poison.
Pretty much, the bonuses mean they do twice as much damage with a special emitter on collision.
Also, Red, Yellow, and Blue would appear 90% of the time while Purple and White appeared 10%.
Players would have "ammo" which would be displayed as a hud on their screen and would also be represented as bots.
-If you had 1-20 pikmin "ammo", you'd have 1 bot follow you.
-If you had 21-40 pickmin "ammo", you'd have 2 bots following you.
-All bots would be randomly colored pikmin. Once you drop past the bot mark (1 pikmin for 1 bot, 21 pickmin for 2 bots), the bots would disappear.



Updated the post. Added a picture.

100% votes for Brikmin (me)

are you done with the medival wepons and vehicles?
i was waiting for them to be done D:

are you done with the medival wepons and vehicles?
i was waiting for them to be done D:
Post it on the Medieval weapons pack topic. Not here.

Also, getting another picture shortly.
Added Skirddlebug.
« Last Edit: August 07, 2009, 09:45:55 AM by heedicalking »

so the pikmin are the torso color right?

so the pikmin are the torso color right?
Then how would you tell which Pikmin are which type?