Poll

When this is done, release to the public?

No, it should only be for the people who helped make it
12 (4.7%)
No, people would abuse it like another City RP
19 (7.4%)
Yes, this looks fun to play and others should be able to enjoy it too.
119 (46.3%)
Yes, so then people can make custom add-ons, creatures, treasures and more for it.
91 (35.4%)
Release only the models and guis so people can enjoy it on your server and other servers that have it.
16 (6.2%)

Total Members Voted: 205

Author Topic: Brickmin  (Read 35762 times)

Brickmin Blockland Pikmin

Well, I was playing Pikmin today and I decided that a Brickmin mod would be really cool. But all great things come with a great price. That is why I came here. I need a makeshift band of modelers and scripters to help me with this.

Hao2help
Well, we need a couple of things.
  • Modelers- These guys are in charge of making models such as Bulborbs, Pellets and stuff like that.
Heedicalking
  • Scripters- These guys need to know how to make all the stuff work in game.
  • Idea d00ds- As you know, this is Blockland, not Pikmin. We cannot have 100 people on the field at once.

About
The Brickmin mod will be a Pikmin mod for Blockland. This is not that easy to do and it will take time.

What we need done
A fire Geyser. It will shoot fire every 5 seconds and the fire will last for 3 seconds. Like the one in pikmin. It cannot damage fire pikmin. Do a ifplayerdtatblock or something to keep it from hurting fire pikmin.

Enemy AI system. This would act like the AI in Pikmin. They can only go so far out of there radius before needing to turn back. I would like it to have a randomization script that gives a 30% chance of drops.

Easy to make Beast/Treasure system. Lets say we made a Bulborb that should have a random chance of dropping a 10 pellet. We wouldn't want EVERY monster to drop a 10 pellet. The scripts for monsters and treasures should be easy to make, like zombies for Rot's zombie mod. Things like
Uiname= Bulborb

Pelletdroptype = 10
RequiredtoCarry = 20
Maxhealth = 40

Or

UIname= Duracell Battery.

Pokosgained = 40
RequiredtoCarry = 10

A working carry system. Something that requires a certain amount of pikmin within a certain radius of what you will be carrying. One pikmin controls the treasure or dead beast you are moving. Lets say we need 10 pikmin to carry something. The first pikmin to attempt picking it up will bhe the one to control it. It will be controlable once 9 other pikmin are within range to simulate them picking it up. The more pikmin that are added on, such as 11, 12, 13, the faster the treasure/ beast body moves.

A system that once a treasure gets in range, your poko count increases by the amount of pokos the treasure is worth. Like the treasure system in pikmin2, without the annoying cinemas that play every time you get a treasure. What I was thinking is that all these are bricks. Such as Treasure Spawn, Yellow Onion, Treasure Return Area, Beast Spawn. It would make setting up the game much easier.


Ideas
These are just ideas thrown around by people.

I was thinking of scrapping the whole Olimar idea and making it seem like "Well, what would the pikmin do WITHOUT Olimar."

It wouldn't be fun sitting in your onion waiting for someone to spawn you by bringing over a pellet, we might need to do something.

A Pikmin Wars addition would be cool. You battle another team of Pikmin. Once you die, you must wait for someone to bring back a pellet so they can respawn you. This does not count as sitting in the onion waiting to be spawned. It was your fault you died. You have to wait the time.

How about the pellet posies are like vehicles that cannot move or cannot be ridden. When killed, they play an animation and spawn a pellet. Or wait, what about fi the posy was a player without a UI name so it could not be used in minigames. I think the monsters, pellets, treasures and such should be spawned on a special type of spawn brick like Rot's Zombie spawn.

Also, back to the pellets. How could they be carried? I don't want it so when you touch it, you auto gain that amount of nectar or whatever it is. I want it so it would be a challenge to carry back. Maybe a 10 pellet could have 10 mounts or whatever to mount the pikmin to. If all 10 are mounted, it becomes so kind of vehicle/playertype thing that is driven by all 10 pikmin? Sounds complicated though. Maybe just one pikmin controls it and the more pikmin that mount to it, the faster the player's (pellet's) speed gets. Just a suggestion.

Pictures


Iridescent Flint Beetle


Skriddlebug


Wogpole


Fiery Blowhog [Beta]


Bulborb [Beta]


Yellow 1 Pellet


« Last Edit: August 14, 2009, 08:51:16 AM by heedicalking »

Are people going to be pikmin or are the pikmin going to be AI?

That does sound cool, but it could easily be something other than Pikmin, a new creature.

But Pikmin are so god damn cool it might not be a good idea.

I might try and help if you do it right D=

Are people going to be pikmin or are the pikmin going to be AI?
Well, 1000 Olimar's wouldn't make sense. Everyone would just fight over the pellets.

thats not in the spirit of Pikmin then
Pikmin can barely think for themselves

thats not in the spirit of Pikmin then
Pikmin can barely think for themselves
Well, this is Blockland. An exact replica of Pikmin would not work out at all. One idea would be to use the TDM support and make it so the leader is like Olimar. Pikmin near him can be thrown and such. The problem with that is that whenever "olimar" does something the Pikmin do not like, they will be pricks and not listen, throw a rage, basically a repeat of the City RP jailing in a way. Making it hard o one guy just because he did something someone else didn't like.

Make a pikmin playertype and i shall love you! I'll help with a map for the mod and thats about all I can do.

Make a pikmin playertype and i shall love you! I'll help with a map for the mod and thats about all I can do.
A forest of hope map would be win. If you were to make a map, put invisible boundaries around it to keep people from glitching out. If you were thinking of a huge landscape, that would be cool too. As I always like taking things farther. I will be making snow bulborbs and other various creatures for this as well.

I'll try modeling something, Pikmin is by far my favorite Nintendo series.


Pictures D:
Non really to show except a 10 pellet.

We are still in the process of making it.

Are you looking for modeling assistance? :D

Are you looking for modeling assistance? :D

I need a makeshift band of modelers and scripters to help me with this.
Hao2help
Well, we need a couple of things.
  • Modelers- These guys are in charge of making models such as Bulborbs, Pellets and stuff like that.

No we are definitely not looking for Modelers.

I could be an ideas guy, mostly for levels though.