Brickmin Blockland Pikmin
Well, I was playing Pikmin today and I decided that a Brickmin mod would be really cool. But all great things come with a great price. That is why I came here. I need a makeshift band of modelers and scripters to help me with this.
Hao2helpWell, we need a couple of things.
- Modelers- These guys are in charge of making models such as Bulborbs, Pellets and stuff like that.
Heedicalking
- Scripters- These guys need to know how to make all the stuff work in game.
- Idea d00ds- As you know, this is Blockland, not Pikmin. We cannot have 100 people on the field at once.
AboutThe Brickmin mod will be a Pikmin mod for Blockland. This is not that easy to do and it will take time.
What we need doneA fire Geyser. It will shoot fire every 5 seconds and the fire will last for 3 seconds. Like the one in pikmin. It cannot damage fire pikmin. Do a ifplayerdtatblock or something to keep it from hurting fire pikmin.
Enemy AI system. This would act like the AI in Pikmin. They can only go so far out of there radius before needing to turn back. I would like it to have a randomization script that gives a 30% chance of drops.
Easy to make Beast/Treasure system. Lets say we made a Bulborb that should have a random chance of dropping a 10 pellet. We wouldn't want EVERY monster to drop a 10 pellet. The scripts for monsters and treasures should be easy to make, like zombies for Rot's zombie mod. Things like
Uiname= Bulborb
Pelletdroptype = 10
RequiredtoCarry = 20
Maxhealth = 40
Or
UIname= Duracell Battery.
Pokosgained = 40
RequiredtoCarry = 10
A working carry system. Something that requires a certain amount of pikmin within a certain radius of what you will be carrying. One pikmin controls the treasure or dead beast you are moving. Lets say we need 10 pikmin to carry something. The first pikmin to attempt picking it up will bhe the one to control it. It will be controlable once 9 other pikmin are within range to simulate them picking it up. The more pikmin that are added on, such as 11, 12, 13, the faster the treasure/ beast body moves.
A system that once a treasure gets in range, your poko count increases by the amount of pokos the treasure is worth. Like the treasure system in pikmin2, without the annoying cinemas that play every time you get a treasure. What I was thinking is that all these are bricks. Such as Treasure Spawn, Yellow Onion, Treasure Return Area, Beast Spawn. It would make setting up the game much easier.
IdeasThese are just ideas thrown around by people.
I was thinking of scrapping the whole Olimar idea and making it seem like "Well, what would the pikmin do WITHOUT Olimar."
It wouldn't be fun sitting in your onion waiting for someone to spawn you by bringing over a pellet, we might need to do something.
A Pikmin Wars addition would be cool. You battle another team of Pikmin. Once you die, you must wait for someone to bring back a pellet so they can respawn you. This does not count as sitting in the onion waiting to be spawned. It was your fault you died. You have to wait the time.
How about the pellet posies are like vehicles that cannot move or cannot be ridden. When killed, they play an animation and spawn a pellet. Or wait, what about fi the posy was a player without a UI name so it could not be used in minigames. I think the monsters, pellets, treasures and such should be spawned on a special type of spawn brick like Rot's Zombie spawn.
Also, back to the pellets. How could they be carried? I don't want it so when you touch it, you auto gain that amount of nectar or whatever it is. I want it so it would be a challenge to carry back. Maybe a 10 pellet could have 10 mounts or whatever to mount the pikmin to. If all 10 are mounted, it becomes so kind of vehicle/playertype thing that is driven by all 10 pikmin? Sounds complicated though. Maybe just one pikmin controls it and the more pikmin that mount to it, the faster the player's (pellet's) speed gets. Just a suggestion.
Pictures
Iridescent Flint Beetle

Skriddlebug

Wogpole

Fiery Blowhog [Beta]

Bulborb [Beta]

Yellow 1 Pellet