Okay, guys, how about something involving a good amount of events (20-30 or so) that would possibly fit in a Futere-ish build. Example: I have a weapon giver with buttons around it. Pressing one of the buttons will make the weapon giver be set to a particular weapon. It does not instantly spawn it. When you press the button on the actual giver, it goes through a process (changing to three different lights, then setting the emitter to red sheild small, then playing the deflector sound as it spawns the weapon). How about something about the same difficulty as that. Also, feel free to ask any questions.