Author Topic: Taking eventing ideas - Will build for them  (Read 1482 times)

Okay, guys, how about something involving a good amount of events (20-30 or so) that would possibly fit in a Futere-ish build. Example: I have a weapon giver with buttons around it. Pressing one of the buttons will make the weapon giver be set to a particular weapon. It does not instantly spawn it. When you press the button on the actual giver, it goes through a process (changing to three different lights, then setting the emitter to red sheild small, then playing the deflector sound as it spawns the weapon). How about something about the same difficulty as that. Also, feel free to ask any questions.


Build a working internet search system with a couple of websites.

any ideas of what events to use? Its also just a bit ambiguous, mind adding a but more? such as one computer, multiple computers, big computer, smaller computer (blockbook-sized).

Build a working internet search system with a couple of websites.

I've been thinking of ways to implement router systems with default events, but it would be hard to do without a) lots of named bricks, and/or b) need a lot of time to set up.

Yeah, Snaily. I'm not as good of an eventer as you are. That would be pretty neat, especially if you could keep adding more of them, and it would go to a database.

I agree, a radius impulse would pull you toward the spot, not simply move you in it's direction like a conveyor belt usually does.
put a brick infront of the conveyor belt and changeplayertype>slideplayer
makeshift conveyor belt :D

Uuh. Onplayertouch-player-setvelocity? Ever used real events before?

Not apples sorry
« Last Edit: August 21, 2009, 08:52:20 PM by NPCKiller »

MORE food items would be nice. Mmmmmm Apple
EVENTING? Not the same as SCRIPTING... I can't model or script. Eventing ideas?

With event saver, is easy to load on any server
uhh we have an event saver :/ it just cant load on every server becuse they dont have the events :/

Make voice commanded turrets that will shoot at certain players you specify it to shoot.

Make voice commanded turrets that will shoot at certain players you specify it to shoot.

I think the spawnLockedProjectile event broke D: