Author Topic: v13 Edition  (Read 2265 times)

Would Badspot be mad if I remade the killbrick event?


Re-register it. It's still an existing function since it's needed for the Hammer etc., it's only being removed from the default events list.

Would Badspot be mad if I remade the killbrick event?
I was thinking about it anyway, so you doing it would mean I wouldn't have to :cookieMonster:

Why do you sign your name. We can look literally centimeters to the left and see your god damn name, stop

To differ me from other people. Why do you care? It doesn't take energy to read unless you are literally FUNCTIONALLY handicapped. It doesn't matter, I can type fast and you can freaking ignore it.

~WhatevaGuy

P.S., don't tell me what to do, you Sohn eines Miststück!

P.S., don't tell me what to do, you Sohn eines Miststück!
Son of a piece of poop.


To differ me from other people. Why do you care? It doesn't take energy to read unless you are literally FUNCTIONALLY handicapped. It doesn't matter, I can type fast and you can freaking ignore it.

~WhatevaGuy

P.S., don't tell me what to do, you Sohn eines Miststück!
See, my name's RIGHT THERE.  I don't need to sign it.

To differ me from other people. Why do you care? It doesn't take energy to read unless you are literally FUNCTIONALLY handicapped. It doesn't matter, I can type fast and you can freaking ignore it.

~WhatevaGuy

P.S., don't tell me what to do, you Sohn eines Miststück!
You're going to be quite the favorite.

I want one event to be put in v13.

Appear.

It would be like disappear but instead bricks appear.

Besides i don't like having to toggle the setraycasting setcollide setrendering events.

Just make it disappear for zero seconds.

the kill brick tells noobs to back off thats why i take off ray casting from a brick then put a nuke in the middle, i love seeing them trying to get it

The Player->kill event is fine and will still be in v13.
The event being removed is Brick->killBrick, which destroys bricks as if they've been hit by a wand. Because this can be abused with the wand trust system (you aren't allowed to wand bricks you don't own, yet you can place events on them with full trust so onActivate->Self->killBrick can happen to destroy peoples' builds anyway) it is being taken out.

I've done that to get rid of bricks I don't know about. Especially on unsaved bricks. It turns out horribly, people name my baseplates "g" or "q" now... 

Good, I don't see any useful purpose for it anyway.
Actually I found it as a useful way of 'wanding' others' bricks without using a wand.

killbricks is completely usless foo.