Author Topic: HOW DO YOU MAKE ADD ONS  (Read 1311 times)

I need to know how to make add-ons so i can have really cool stuff. so if you know how to make add-ons please tell me

If you can't figure this out yourself, you will never be able to do it.

What kind of add-on are you looking to make? Weapon/Vehicle/Decal/Prints/Music/Maps/Emmiters etc.
There are various tutorials around the forums relating to each of these and the various programmes you can use.

Weapons
A great tutorial by Azerath can be found here. This is an incredibly useful tutorial and I recommend you read it if you want to make a weapon of any kind and have not done things like this before. This uses MS3D as the main programme for modelling, which is a superb programme for beginners and uses a standard 3pt orthographic view for modelling.

Music
This tutorial by E_net4 is a basic method of changing normal music into Blockland playable music.

Emmiters and SFX
Muffinmix made a very useful tutorial on special effects here. It covers the ways you can change your simple rocket launcher trail into something with much more eye love. Incredible (however quite long) tutorial.

Decals/Prints
A vector decal tutorial by Skele is located here.
Wedges tutorial on how to package decals is here.

Maps and/or Mission Editor
A tutorial on how to install the mission editor is located here. For map making/editing this is a must.
Stratofortress made a nice quick tutorial on how to spawn objects into your maps using the mission editor here. Note - You need mission editor installed correctly first.
Badspot made a post here giving just a quick note to mappers to not forget their .ml files.
VerticalHorizons map packaging tutorial is located here.

Tool tutorials
Blender - Heedicalking is starting a tutorial class here. You may wish to watch that topic for updates
Blender animation and making add-ons generally - Darkstar has made a great tutorial here. This is explained in great detail and incredibly useful.
MS3D - Stratofrtress made a tutorial on making models in MS3D and how to keep them "economic" here.
MS3D Flatshading - A MUST for releasing models, you have to flatshade your model (or get flamed, its your choice). But if you don't know how to flatshade, Trader made a nice tutorial here. It runs you through, step by step, how to flatshade a model in MS3D
MS3D Weapon - Masterlegodude did a reasonable tutorial a while back here and it has some very useful tips (make sure you read kaje's post two posts down).


There are LOADS more, these are just the ones I could quickly find off hand. I hope at least one of them helps.

Edit - Rotondo's post here. Covers most of the main programmes you may want to use and also links to a few tutorials aswell.


If you can't figure this out yourself, you will never be able to do it.
really? i'm sure people could if they have step by step instructions and then edit a single thing on it?
also, shouldn't this be in modification discussion?

Badspot

  • Administrator
really? i'm sure people could if they have step by step instructions and then edit a single thing on it?
also, shouldn't this be in modification discussion?

The point is that the information on how to make add-ons is widely available.  There have been many tutorial threads.  There are hundreds and hundreds of add-on examples.  The scripts are in plain text.  If you cannot put forth the effort to at least learn something on your own, you are hopeless. 

The point is that the information on how to make add-ons is widely available.  There have been many tutorial threads.  There are hundreds and hundreds of add-on examples.  The scripts are in plain text.  If you cannot put forth the effort to at least learn something on your own, you are hopeless. 
just because scripts are in plain text, doesnt mean they are used the same, scripts arent just words after words they use alot of symbols which can trip ppl up.
« Last Edit: August 21, 2009, 06:12:37 PM by dumdum566 »

Please don't release anything not worth downloading if you learn.

scripting is hard to learn if you ask me. Its literally learning a new language.

just because scripts are in plain text, doesnt mean they are used the same, scripts arent just words after words they use alot of symbols which can trip ppl up.
"dumdum566"
"dum"
*Dumb.

just because scripts are in plain text, doesnt mean they are used the same, scripts arent just words after words they use alot of symbols which can trip ppl up.
You're a ignorant one aren't you?

Dumb and blind. His name describes him well.

The point is that the information on how to make add-ons is widely available.  There have been many tutorial threads.  There are hundreds and hundreds of add-on examples.  The scripts are in plain text.  If you cannot put forth the effort to at least learn something on your own, you are hopeless. 

I learnt Map making With 2 posts

I can't open CS files


scripting is hard to learn if you ask me. Its literally learning a new language.
I do agree, there are tons of functions that are the equivilant of new words in a language, even though the syntax or 'grammar' is easy to pick up.