[big snip]
The only unfortunate thing is You need Player_Health_Modes add-on for it to work, and if player health modes is enabled the health restoring thing breaks. So just disable Player_Health_Modes in order for this to work, but still have it downloaded. The Armour pack is just a bunch of player types, which sucks, but with [another addon, it's slightly better.]
[another snip]
Default models are used, not much here to see.
It's time for some massive criticizing here. Ah, where to begin, where to begin.
1. In the title, you do not need to put "actually had effort put into." The community is the judge of that, biatch.
2. Why do we need a pack of roughly 25 (combined) sword, bow, and player type edits with no models of any kind?
I have a personal vendetta against mods that add a crazy number of entries to the item list that are all
nearly the same damn item. Blockland doesn't need 10 different swords and 10 different bows in the item list. It's a pain to find the item that I actually want to spawn on my bricks.
3. Why the hell do you have such a weird relationship between this mod (particularly the armor pack) and Player_Health_Modes? I repeat the quote:
[big snip]
The only unfortunate thing is You need Player_Health_Modes add-on for it to work, and if player health modes is enabled the health restoring thing breaks. So just disable Player_Health_Modes in order for this to work, but still have it downloaded.
[snip to end]
Health modes must be in your addons, but not enabled or stuff breaks? Bad. Very bad. You couldn't just gut out the parts that you needed from the health modes addon that you needed and put it into your mod?
Although this odd quirk doesn't exactly break the board's rules (You can't break the game with an addon, which this does not do, I hope.) it would be failed on RTB for breaking another addon's function.
TL;DR:
The title is too long
Too many different items that use the same model and take up space in item list
You have to have a certain addon, but if that addon is turned on, stuff breaks: bad.
I've never really thought that any 'comprehensive' medieval mod would really work in Blockland...
And this doesn't work all that well in my eyes.
Decent try, but you really need models for this to be of any value.