Author Topic: V13/Blockland update suggestions  (Read 7348 times)

I think that Badspot should implement something to fight 'Build stealing'

Like storing the Original brick owners name on the brick, and then being able to type like /OriginalOwner to find out who owns the brick. It would work like /getID

Or something, not a very solid idea that isn't necessary if people aren't stupid. I don't think it'll get made so...

Just a thought, don't flame me D:

You're too paranoid. Any idiot can open up the bls and do a search/replace for the owner's id and theirs. Then the "original builder" would show that they owned it making it even more convincing that they actually made the build. You'd just be facilitating theft.

I thought that too.

I don't know where else it would be stored.

We don't really need it. It's just one of those things. As I said I don't think it's that much of a big deal, and that that was just a thought >.>

The only time someone ever saved my build was my Cops and Robbers.

Someone hosted it with the name "Name here's Cops and Robber's by AGlass0fMilk"

Of course it didn't all fit, but they at least credited me >.>

Disregard that post.
I should stop putting a paragraph break after every sentence D:


Mini-game events?

Like, OnMinigamestart and OnMinigameend.
I don't know if it's possible, Im not a scripter.

But, i would love that.

Mini-game events?

Like, OnMinigamestart and OnMinigameend.
I don't know if it's possible, Im not a scripter.

But, i would love that.
We could do this if there was a way for the server to tell the client to open the events GUI and select a certain class (ie, commandtoclient(%client,'wrenchEvents_Open',"Minigame"); would open it and show input events for Minigames instead of bricks).
But since there isn't (to my knowledge? This would probably already be released if it was possible), we'd have to also release a clientside mod to deal with the opening/class selecting.

Or, we could have a part of the minigame GUI where you type in the named bricks you want to be relayed during the start/end of the minigame.

Make sure people cant use the getmaplist exploit.