Author Topic: Elevators  (Read 8688 times)

Back in v8 I saw them on Traders server, they were going pretty well. Until the engine change..

For every person that asks, Trader destroys a fairy village.

They'll be cool for 5 seconds.
Personally, I would only be placing elevator  bricks just to mess with them for the first day or so since the release, and then I would still find them cool.

I'm afraid Clockturn's worked seamlessly, the only flaw being the fact he had no model therefore he just used the glass texture. I could just as easily ask a Craftsmen to make a quick model, and we'd have a perfectly functional elevator mod with events.

Hate to burst your bubble, Trader.

What part of seamlessy working did you not understand?

Lol, you're an idiot.  Moving an object up and down like an elevator using scheduled transforms is complete stuff.  I know this from my own experience.  My own v8 doors add-on used scheduled transforms to open and close the doors.  "Hate to burst your bubble", idiot, but you have no idea what you're talking about.

P.S. Any elevator-type add-on posted to RTB that uses lots of little transforms to move it up and down will be failed.

For every person that asks, Trader destroys a fairy village.

Haha, with magic and love ... but mostly magic.

can't people just use onPlayerTransform? ._.



[edit] also:There are plenty of things I could use them for in the types of builds I do where one explores stuff.
I have evented set transform elevators that work almost perfectly, an error once every about 30-50 uses and they seem completely real. It's awesome. However it takes me more than an hour to make one and a hell of alot of events. I would prefer if I were to just have a single brick do the work for me automatically.
I know it would be usefull, but Blockland can do with out them.

P.S. Any elevator-type add-on posted to RTB that uses lots of little transforms to move it up and down will be failed.
Strange, out of all the failed add-ons, you failed only one.
Do your job young man. >:O

Strange, out of all the failed add-ons, you failed only one.
Do your job young man. >:O

Perhaps people should make and release a bunch of stuffty elevator add-ons so I can catch up.  Oh, wait, no ... that's a terrible idea.

Teleporters are easier. Who DOESN'T like their molecules being separated then reconnected?

Teleporters are easier. Who DOESN'T like their molecules being separated then reconnected?
Me.

Lol, you're an idiot.  Moving an object up and down like an elevator using scheduled transforms is complete stuff.  I know this from my own experience.  My own v8 doors add-on used scheduled transforms to open and close the doors.  "Hate to burst your bubble", idiot, but you have no idea what you're talking about.

i agree

I'm afraid Clockturn's worked seamlessly, the only flaw being the fact he had no model therefore he just used the glass texture. I could just as easily ask a Craftsmen to make a quick model, and we'd have a perfectly functional elevator mod with events.

Hate to burst your bubble, Trader.
You should learn what your talking about before you go around saying it works seamlessly.  Arrogant friend.

Arrogant friend.

Well, if Clockturn's way is complete stuff, I'll have to say I like complete stuff. It isn't glitchy, or jerky, and you can walk around while on the elevator. If a non-jerky, non-mounting, working elevator with events exists, I don't see one reason why it's complete stuff. I highly doubt any of you have ever used his system. I say a way that works absolutely fine > A way that requires an engine change.

Of course, as Trader said, it's complete stuff because it isn't made his way. So who cares?