Author Topic: RTB Development  (Read 378382 times)

While you're at it, you might as well act like an arrogant richard to Blastdown and Max4344 as well - they essentially said the same thing as me.
Get out. My post had nothing to do with downing v3.3 unlike yours.

I would be more excited to beta test v4 then v3.3.
When I said this, the beta testing list was already filled up. That means I would not be testing it. Although I would not have minded testing out v3.3, it was not that big of a deal. I was in no way saying that v3.3 was a crappy pointless mini-update.


dead horse. Also, sparkles.]
Broken tooltip posting? Almost certainly due to me using [ and ] symbols in an image description.

Yeah, the Mod Bot hasn't quite got a great grip on how to use BBCode yet. I've scheduled a training session for her in the future though - assuming she can pull herself away from her online poker tournaments for a couple of hours.

Yeah, the Mod Bot hasn't quite got a great grip on how to use BBCode yet. I've scheduled a training session for her in the future though - assuming she can pull herself away from her online poker tournaments for a couple of hours.

Is that how you guys manage to pay for all this? Have her win big online?

On the contrary, RTB had to be bailed out on two occasions and is now 43% government-owned, all thanks to Mod Bot's gambling habit .

On the contrary, RTB had to be bailed out on two occasions and is now 43% government-owned, all thanks to Mod Bot's gambling habit .
I hope you scheduled counseling for her.

Too bad there aren't any online reaction game tournaments that BlockBot could use to save you. You really need to tell us the story of how you found those two employees.

Question about the In-Game Messenger, will you be able to have multiple people in one chat? Like a conference?

Question about the In-Game Messenger, will you be able to have multiple people in one chat? Like a conference?
this=win

The software we use doesn't actually support it but since the software is open source I will eventually work around to building this in myself.

The software we use doesn't actually support it but since the software is open source I will eventually work around to building this in myself.
Jabber totally does chat rooms.

I've started proper development on RTB4 now, so here's an update on progress for that.

One of the largest issues with using specific user accounts per player for a chat server was the fact that you'd have to enter your password to that account into Blockland. This caused the notable issue of other malicious add-ons intercepting that password as you login.

I've made a large modification to the server which means the authentication process now only requires you to pass through your BL ID and current Username and the server can then reliably authenticate you on those parameters. Furthermore I've left the original authentication methods in place so that you can still login to the service using an external Jabber/XMPP client (outside of Blockland) with your password as usual.

Your JID (basically your RTB Connect address, the thing you login with) will simply be YourID@returntoblockland.com - so mine is 150@returntoblockland.com - and these accounts will be registered automatically when you sign up on our forums. Anyone with an existing forum account will have RTB Connect accounts registered automatically.

Once authentication problems are out of the way, the next issue is to be able to update everyone's rosters (friend lists) when someone changes their Blockland Username. Quite frankly this is going to be a pain in the ass, unless XMPP has some pre-defined protocols to deal with this sort of thing. Needless to say I will be buried in RFCs for a few days to figure this one out. But once those two issues are out of the way, we should have a functional chat server!

This sounds promising, and interesting.

Forgot to tell you:
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