Author Topic: Diggy's Metropolis Server  (Read 337679 times)

With the new location saver up, if someone disconnects to avoid jailing and then rejoins, I'd say it's pretty fair to ghostjail them in that case.

Verdict?
I think it should be completely okay for cops to ghostjail, no matter what. As the cops are just waiting for the player to be able to see and kill again.

I think it should be completely okay for cops to ghostjail, no matter what. As the cops are just waiting for the player to be able to see and kill again.
That's not what I asked.
The current ghostjailing rule is there so people will get punished for it, and even if the cops are sitting there waiting, the player still has a small chance of escape.  Otherwise it's just unfair, since the player likely has no idea where the forget they are, and then they also can't see player objects. 

So even if a cop is sitting there waiting, the player can pretend they're ghosting a little bit longer to get the jump and run off.
And really, think about how much people hate chat killing/jailing (like me :u).  If we removed the ghostjailing rule, the complaints and flamewars would be endless.

I'm debating whether to build everyone an assassination firm, considering if no one will come the taxes aren't worth it.

Should I or shouldn't I?

Reply please.

The most recent update has the district attorney placing bounties on wanteds more often, so it might not be worth your time as long as there are enough wanted people.
I think it's currently a 1/8 chance, so if there's 8 crims, theoretically there should be one bounty per tick. Worst case scenario with only one crim places a bounty every 8 ticks.  I don't think it can place more than one per tick, though.
Now that I think about it, I might want to tweak that a little bit more.

Having the DA place a bounty every tick actually isn't too unreasonable, and this way assassins and stuff will always have something to do when there are wanted players.

Isn't the assassins takin the BH's job then?

Well considering Bounty Hunters are only supposed to arrest criminals to claim bounties in real life not really.

Isn't the assassins takin the BH's job then?
Ok, let me explain all this.
The new jobs system has a neato feature where each category has 2 paths you can follow.  There's the base, or first, job, and then the user has 2 choices of progression from there.

With the Bounty Hunter category, you must start as a BH, but from there can progress to either Peacekeeper or Hitman.  Peacekeepers can later become Vigilantes, and this path is based more on making arrests; so if you're a former cop who was arrested, this might be for you.

Hitmen can become Assassins as the end result of that line, and this line is based more on claiming bounties and doing so efficiently and legally.  Hence the new feature where claiming a bounty via assassination will (or should) give you a 10% bonus to the original bounty.  So a $200 bounty will now give you $220.  And so on.  That bonus might be increased depending on certain factors.

But what I'm getting at here is that each job category has its basic job which lets users experience a little from each job path, and then they can specialize.  That's why Undercover Cop, for example, doesn't require a job like Police Chief before it, even though those jobs are essentially equal in EXP.

As for the -3 EXP when you change categories, it's ONLY for categories.  So if you're a Diplomat and decide you'd rather become a Senator as an end result, you can switch back to lawyer, then go to Official instead of Diplomat, and then become a Senator.  Changing job paths within the same category is expensive, but changing job categories will cost you 3 exp.

Do we get it now?

Thanks for clearing this up, Niliscro.
I've noticed a bug, I'm a sheriff, and my PSpawn doesn't work, I don't spawn in my house.
Or are the MetroRP spawns bugged now, do you have to log out in your house to spawn in your house?

Thanks for clearing this up, Niliscro.
I've noticed a bug, I'm a sheriff, and my PSpawn doesn't work, I don't spawn in my house.
Or are the MetroRP spawns bugged now, do you have to log out in your house to spawn in your house?
You'll spawn wherever you were when you left, now.  Personal spawns and such are really just for when you die.

Badass, also, what's up with the playercount?

Oh forget you're kidding me.
I was sheriff, wanted to become Secret agent.
And it flaming deducts 6 EXP of me.
what.

Oh forget you're kidding me.
I was sheriff, wanted to become Secret agent.
And it flaming deducts 6 EXP of me.
what.
"What." is right.
I'll look into that, since I was 90% certain that you would only lose the EXP if it was a new category.

Edit:
Actually, do me a favor.  Tell me if you're on the Civilian team chat channel (white text) instead of the police TC channel (never been a cop, but I believe it's blue text).
« Last Edit: January 19, 2011, 04:38:43 PM by Niliscro »

Can't, not on game chat.
Although, ask Tally, he's a Secret Agent.

Well if you're still on the TC for civs, it's probably because diggy didn't add the fix for that, which is why you're losing exp when changing to those jobs because the script wouldn't consider them to be the same category.

Two things at Niliscro.

First:

You've never been a cop? O.o Ever? You've had all this time and unlimited money and you never decided to check out the cop jobs?

Second:

If there was a 10% increase in cash for claiming a bounty with an assassination, couldn't an assassin illegally place a 10k bounty on an alt account of theres, go claim it, and then repeat for unlimited money, fast?