Author Topic: Bot Events (v1.1)  (Read 31357 times)

Just out of curiosity, this is for zombies, right?
Ninja Edit for Ninja Edit: You answered my question before I asked...

Warning - while you were reading 6 new replies have been posted. You may wish to review your post.
SIX?!?!?!?!?!?!?
« Last Edit: September 27, 2009, 02:34:11 PM by Inspiration »

Warning - while you were reading 6 new replies have been posted. You may wish to review your post.
SIX?!?!?!?!?!?!?
Fake warning much?
(You fail at font tags... About 10 font tags in a row...)

Anyhow,
BotShoot should be thar.
Giving bot weapons is allready possible (setitem event).
I guess botshoot is a bit easy to create (easier then walking to a destination...)

EDIT:
I has suggestions... BotShoot, SetBotTransform and look at my topic as stated in earlier post..
« Last Edit: September 27, 2009, 02:50:08 PM by lordician »

Fake warning much?
(You fail at font tags... About 10 font tags in a row...)

Anyhow,
BotShoot should be thar.
Giving bot weapons is allready possible (setitem event).
I guess botshoot is a bit easy to create (easier then walking to a destination...)

EDIT:
I has suggestions... BotShoot, SetBotTransform and look at my topic as stated in earlier post..

After I get home, imma building a bot lab in the bedroom basement.

After I get home, imma building a bot lab in the bedroom basement.
Why quote me for saying that...
I mean seriously guy.

Updates are going really fast.

Updates are going really fast.
Well I'm done for now unless we find a new bug or someone gives me a suggestion I like.


Fake warning much?
(You fail at font tags... About 10 font tags in a row...)

Anyhow,
BotShoot should be thar.
Giving bot weapons is allready possible (setitem event).
I guess botshoot is a bit easy to create (easier then walking to a destination...)

EDIT:
I has suggestions... BotShoot, SetBotTransform and look at my topic as stated in earlier post..
that should do the trick..

I just found that the lists for editAppearance and setDecals are too long so I'm going to have to make them text boxes.

Prompts don't work if you have one come up as a result of clicking on a bot.

You can't add damage to a player when activating a bot.

(Ex: OnBotActivated Player AddHealth -10)

OnBotTouched doesn't work.

I was hopeing something like this would come out.

I just found that the lists for editAppearance and setDecals are too long so I'm going to have to make them text boxes.
I prefer the Lists :<

Well, if you do change it, can you post a list of the node parts?

I prefer the Lists :<

Well, if you do change it, can you post a list of the node parts?
If we have the lists nobody but the host can use them. And yes, I will post a list of nodes.
Prompts don't work if you have one come up as a result of clicking on a bot.

You can't add damage to a player when activating a bot.

(Ex: OnBotActivated Player AddHealth -10)

OnBotTouched doesn't work.
I've never seen any prompt events, so I don't know what to tell you about those, but I'm not encountering the other two problems.

If anybody has big huge projects that will be greatly effected from the upcoming changes I will "port" them.
« Last Edit: September 27, 2009, 05:57:00 PM by Amade »

If we have the lists nobody but the host can use them. And yes, I will post a list of nodes.
No, anyone can use nodes.
Just with decals and faces, you need a text box. Dedicated servers will be blank lists if you keep it as a list...