Author Topic: v13 released  (Read 32615 times)

Dynamic: Transparent bricks; bricks with the pearl, chrome, swirl, blink, water, or undulo effects applied; fake dead bricks
Static: Opaque, non-moving bricks.

Ah, cool.  I figured it was something like that.

The dynamic bricks need to be updated (in the case of effects) or sorted (in the case of transparent bricks) every frame so it is pointless to put them into a VBO.  

Yeah, that makes sense.

Badspot

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Particle effects render underneath transparent static shapes, regardless of their actual distance to you. If you stand in front of an unbroken window in the Bedroom and jet, the jet effects will appear darkened as if you were behind it.
You've glossed over some of the nuances here.  The particles are only rendered behind the window when you are inside the bounding box of the window.  This is because transparent geometry is sorted by object not by individual polygon.  The reason the bounding box of the window is so large is because culling bugs near portal boundaries on interiors.  This issue is unlikely to be fixed.

You've glossed over some of the nuances here.  The particles are only rendered behind the window when you are inside the bounding box of the window.  This is because transparent geometry is sorted by object not by individual polygon.  The reason the bounding box of the window is so large is because culling bugs near portal boundaries on interiors.  This issue is unlikely to be fixed.

Oh. I've also noticed it in the area near the spawn in the Kitchen (opposite the stove/etc.) so I assumed it was with all static shapes.


What glitch? D:

Basically, ATI driver implementations of OpenGL are known to suck ass.

I Hate the transition inbetween versions.

You know what I want for the next release? The water FX in the Special FX section of the paint can.

You know what I want for the next release? The water FX in the Special FX section of the paint can.

I agree.

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He still should fix the ATI Graphics Card glitch at least :(

Agreed, cause I have one D:



Just take off the dashes, idiot.  They don't make your name any cooler.  In fact, I'd say it has quite the reverse effect.
I just have the dashes because I couldn't use Mike :/

 want to remove necks on blocklanders.

Also: will blockland ever switch engines in a far future?


You know what I want for the next release? The water FX in the Special FX section of the paint can.
Nice idea :) :cookie: