Dynamic: Transparent bricks; bricks with the pearl, chrome, swirl, blink, water, or undulo effects applied; fake dead bricksStatic: Opaque, non-moving bricks.
The dynamic bricks need to be updated (in the case of effects) or sorted (in the case of transparent bricks) every frame so it is pointless to put them into a VBO.
Particle effects render underneath transparent static shapes, regardless of their actual distance to you. If you stand in front of an unbroken window in the Bedroom and jet, the jet effects will appear darkened as if you were behind it.
You've glossed over some of the nuances here. The particles are only rendered behind the window when you are inside the bounding box of the window. This is because transparent geometry is sorted by object not by individual polygon. The reason the bounding box of the window is so large is because culling bugs near portal boundaries on interiors. This issue is unlikely to be fixed.
ATI Graphics Card glitch
What glitch? D:
You know what I want for the next release? The water FX in the Special FX section of the paint can.
He still should fix the ATI Graphics Card glitch at least :(
I agree.
Yeah, I hate having to event my water.
Just take off the dashes, idiot. They don't make your name any cooler. In fact, I'd say it has quite the reverse effect.
Why?