Author Topic: v13 released  (Read 32427 times)

Also: will blockland ever switch engines in a far future?

That would involve a total re-write of the entire game, including throwing many many hours of optimization and other things out the window. It's not as simple as changing the Blockland.exe to Crysis.exe.

Why did v13 forget up my destruct maps, I had 2 versions, Kaje's lighted one and an edit of that wich was dark, but now I have single dark one wich I never used.

Why did v13 forget up my destruct maps, I had 2 versions, Kaje's lighted one and an edit of that wich was dark, but now I have single dark one wich I never used.

The new, default Destruct map resembles the old Destruct Dark map.

Why did v13 forget up my destruct maps, I had 2 versions, Kaje's lighted one and an edit of that wich was dark, but now I have single dark one wich I never used.

The new, default Destruct map resembles the old Destruct Dark map.

Yeah, I like the regular Destruct better as well.  Perhaps Badspot will include both versions in v14.


Anybody recently ported the Light version to v13, so you can use that.


V13 seem to have removed the ability for Slate Lunar's low gravity thingy to work.
I dunno exactly what happened or how, but I know it occured once the update happened.

V13 seem to have removed the ability for Slate Lunar's low gravity thingy to work.
I dunno exactly what happened or how, but I know it occured once the update happened.

Its Gravity was kinda glitchy sometimes...

That would involve a total re-write of the entire game, including throwing many many hours of optimization and other things out the window. It's not as simple as changing the Blockland.exe to Crysis.exe.
Duke Nukem Forever did it :cookieMonster: