Don't get me wrong, I love the HE grenade in all it's 3 story enemy-filled building exploding gory glory. But I have always felt that indoor combat during TDMs was really missing something.
Most 1st person multiplayer games have some object that can enter rooms for you instead of you running in with your little shotgun, not knowing where the hell that one jerk is hiding. The problem should be apparent by now.
The answer? The A-P Grenade.
It would work much like it's highly explosive relative in that you could carry multiple grenades that were one time use for each. The difference would be that after the fuse runs out, it would release a shrapnel projectile in several directions instead of a kill radius.
I wouldn't care if it were a pink cube that exploded bouncing gun bullets. If you consider this as a project, be creative. Just remember: Function < Balance < aesthetics.
"Sorry ROFLwaffle, but I find it hard to take you seriously on this one. If the HE Grenade does a fine job of clearing out a building on its own already, then why would you want a less powerful grenade?"
Look at it this way. Pretend your goal is to blow up every enemy's ass in the building. Why hesitate with that little green ball o' death? Because your ass and your team's ass is in the same building. Plus, Killing mass amounts people with the HE Grenade has always been a hollow victory for me (or at least a victory coupled with a "This is what you get for spawn killing red base" ban) and I think that the A-P Grenade would be pretty fun to use. Can you say "Stealthy Red base infiltration"? (instead of "Rambo Red base rape"?)
Please comment.