Author Topic: Event_Bots (v2)  (Read 21543 times)

« Last Edit: October 16, 2009, 09:05:37 PM by Amade »

« Last Edit: October 11, 2009, 03:13:52 PM by Wizard »


« Last Edit: October 11, 2009, 03:14:13 PM by Amade »

Sweet. I can change the bots clothes and they can hump fight eachother. :D

Did you ever fix the bots going back to their brick after you run out of the chase radius? As in, jumping to get back?

epic amade.  nice job.  tested these in the r phase

Sweet. I can change the bots clothes and they can hump fight eachother. :D
It is not possible to make bots do the hump animation with playAnimation.
Did you ever fix the bots going back to their brick after you run out of the chase radius? As in, jumping to get back?
GoToSpawn will do it :| I'll change that and it'll be included in the next release.

*sigh*

Now I have to make Copybots even better.


Yay, I always loved this in Mod Discussion and now it is here. I love you Amade.

kk thanks.
Actually if they leave the chase radius they will, but if the actual bot is too far from its target or the target is dead it won't. I fixed it so that all of those scenarios will result in the bot returning to its spawn.

I think the events a great good job.

The bots wont attack the zombies. Please help?

The bots wont attack the zombies. Please help?
1. What were you doing
2. Whose zombie mod are you using
3. Did you make sure the event was actually triggered
4. Did the bot have a weapon