Poll

Do you like cave story?

Hell yes.
Yes,It is a awesome game.
I only like the art.
Its difficult,But fun.
I love the plot.
I do not like cave story.
I loving hate those puppys!1!one!
I hate cave story,All fanboys must die.

Author Topic: Cave story-Its loving awesome.  (Read 68262 times)


This game is going to be like rubiks cubes.

The horror

once you get used to it, its alllll goood

This game is going to be like rubiks cubes.

The horror

I may have started the spread at my school, I passed it off from my flash drive to my techie friend's flash drive today, he might spread it around if he likes it. :o

I may have started the spread at my school, I passed it off from my flash drive to my techie friend's flash drive today, he might spread it around if he likes it. :o
Same thing happened with The cubes of death. Well now I can solve on in less than a minute, That's a great conversation starter on dates! But now, A year later, everyone now laughs at anyone who talks about them. I fear the same will occur with this

It was fun while it lasted but it is getting fairly old. The only way a game could survive for a long time was if it was so heavily modifiable that you could just go into the game and make something new and even then the game will still die eventually.
It is heavily modifiable.

It is heavily modifiable.
I was going to ask...

I can see some people getting REALLY into this
*Stares at Kalphiter*

Level 1 - 80 damage
Level 2 - 40 damage
Level 3 - 6 damage, looks awesome
I'll release it when it's done. The main issue is models: They're all currently just Gun clones.
Does the Nemesis take advantage of Blockland's new ability to have fancy vectors?

Does the Nemesis take advantage of Blockland's new ability to have fancy vectors?
Vectors for what? The only relatively related thing I can think of is that it uses a particle emitter that spins in a circle.

Vectors for what? The only relatively related thing I can think of is that it uses a particle emitter that spins in a circle.
Blaargh, I remember there being some fancy term for it, but with v13 we can have vectors that don't have to always face the camera.
In fact, I think it was you that pointed that out.

Blaargh, I remember there being some fancy term for it, but with v13 we can have vectors that don't have to always face the camera.
In fact, I think it was you that pointed that out.
Oh, the particles. I managed to make the level 3 one so it stays aligned along one axis (it appears extremely thin when you fire it like '2d'), however this causes the image to flip over if the camera is moved. It mostly works.




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