Author Topic: Gravity Cats Firearms UPDATE V3!  (Read 141207 times)

Yay! My first add-on!


This pack contains weapons that haven´t been made for blockland so far (hopefully). Every weapon in this pack has its own model, animations, sounds and icons. Furthermore every weapon has a recoil, means that single shots are usually more accurate than rapid fire. Fired bullets are not from other dimensions anymore and obey the law of gravity. That should make it more interesting to make headshots at very long distances ;)

Actual content:
- Browning HP pistol
- Famas assault rifle
- FN Scar assault rifle what is the update i wonder??
- FR F2 sniper rifle
- RPG-7 rocket launcher
- Grenade

V2 Changes:
- Famas less accurate
- FN Scar more accurate and a bit weaker
- Added RPG-7
- Added Grenade
- headshots should work now
- Axe is now flatshaded




I actually like these which is weird because I usually don't like normal addon things

Question: Why are the nades orange?

Question: Why are the nades orange?
Because they are oranges, like ARC, that explode, duh!


 I don't really like the 'nade model.

I don't know if it was a bad copy or just me, but this overwrote the default "bullethit" sound. I'll try redownloading.
Whoops, my fault. Didn´t realize that the datablocks have the same name. To be secure that nothing will be overwritten and the datablocks are unique, I will change all datablock names a bit.

why did the grenade remind me of donkey kong 64
Cause its half orange half grenade, am i right?
Not a orange, a grapefruit! :D And it is supposed to look like the donkey kong 64 grenade ;)

These models aren't half bad, how much of the scripts are completely customized?
Well, I took the scripts from the original gun and the rocketlauncher as basic scripts and started to change and learn. I looked at other scripts, looked how that works, what is needed for that and that, and played around a bit with the values. I never copypasted something, except for the spread-script and the grenade script that removes the grenade from the inventory after it is thrown.

Still no shotgun =[
btw, are the oranges gernades flatshaded?


I like how you have used both smooth and flatshading, it's not something you normally see. I'm thinking we will see some great add-ons come from you in the future.

I like how you have used both smooth and flatshading, it's not something you normally see. I'm thinking we will see some great add-ons come from you in the future.
This.

I like em  think you can make this one it is a G36E saw it in a game called combat arms and me and my dad love using it it. It has a built in scope pretty good accuracy not half bad damage but i think it is a good wep

   

I like em  think you can make this one it is a G36E saw it in a game called combat arms and me and my dad love using it it. It has a built in scope pretty good accuracy not half bad damage but i think it is a good wep

   
But we already have he g36C, and the g36K



Does headshot only work on other players?

Plus when I shoot zombies with the snipers It removes their decal.
They dont work for me D:

Looks like I am seriously doing something wrong with the hitboxes-script... Sometimes it works, sometimes only with other players, sometimes not, sometimes it... does it really removes the decals??
BlockLeg, what zombies do you use?

Hope this doesn't overide the old RPG-7