Author Topic: Ancient RP/Middle-Age RP/Pioneer RP/Industrial RP/Modern RP/Future RP  (Read 2156 times)

I want an RP/RPG that can:

1) Enable/Disable Items as eras change

2) Customize Jobs and change them as eras change

3) City's count as a team on score (like a tdm)

4) A place to conquer a city, when city is conquered, the team is removed from the RP mini

5) If an empire's capital is captured, all cities under the empire become independent including the capital of the empire.

6) Spawns can adjust to the jobs as they switch.

7) RP Core items and raw materials

8) Make your own currency based on a certain precious metals like gold or silver. Each city can have there own currency or share the same currency.

9) A money exchanger to adjust money depending on cities.

10) Deer and bear AI Bots!

This may be very hard to make but, It would be something that is worth it.

I'll post more ideas when I get it.

(5 seconds later...)

I have more ideas:

11) Army Bots for the country (already programmed)

12) Certain items can only be used by certain countries/cities

13) A mercenary team that work for hire and get access for their items till there job is done.

14) All people in a city can make other cities/colonies with special plates

15) New countries can be made with special plates that add that city to the RP mini. (Not the plates for additional cities/colonies to another city.)

16) Score is calculated by population, cities, won wars, lost wars, and conquered cities.

17) A GUI that add/deletes wars, cities, population, and etc.

And more ideas:

18) A system of identifying leaders and jobs. That chat has labels for important positions that are:

a) Host (uses an icon)

b) Super Admin (uses an icon)

c) Admin (use an icon)

[All the titles above uses icons before having labels for the below]

d) City leaders/representative (uses special plates to make new countries)

e) Colony/City governor (uses special plates to make additional cities/colonies)

f) City/Colony Builder (Can build onto the special plates.)

19) Adds tools to the GUI so you won't have to carry them with you, but must by the items first, then they add to your GUI and are permanently on your GUI, even if you die.

20) Residents can get lots and price depends on amount of space left in the city. Colonies can get land for free, unless a population limit is reached, then they have to pay for it. Special bricks that make the city are taken out of the city treasury.

21) Bricks add value to a lot, if the lot has less than a certain amount, the lot is automatically bought by the bank and the space is cleared.

22) This should make things easier to make, three GUI's are made, a hosting on and a player one, and an admin one.
a) The Host GUI, is to let the admin customize the eras, items, population limits, and that stuff to make the RP/RPG the way they want it. It also makes prices of items and switches eras.
b) The Admin one is similar but, the admin can't use any section that the host disables on the Admin GUI which is customized on the host's GUI.
c)Player's GUI is the basic GUI that shows money values, tool section, wars and treaties (accessed by city leaders only), a map (which can work with the compass mod), etc.
« Last Edit: December 01, 2009, 06:24:27 PM by Killer2 »

It's a bit too complex for Blockland don't you think?

Also there would be so much stuff to DL and make.

Mixing eras doesn't always work out like it does in Civilization games.

Just because you played some game and liked it doesn't mean it should be fused with Blockland

So, kinda like Civilization Revolution mixed with Warcraft II and Tribal Wars? Put in Blockland form? Wow.

So, kinda like Civilization Revolution mixed with Warcraft II and Tribal Wars? Put in Blockland form? Wow.

You know what, I never realized that...

I don't feel like it's like Warcraft or tribal wars.
« Last Edit: December 01, 2009, 05:50:07 PM by Killer2 »


I want an RP/RPG that can:
1) Enable/Disable Items as ears change
I know what you mean, sometimes, when I'm holding a rocket launcher, and my ears get in the way, it's so annoying! This would be very useful.

Anyways, sounds really, really complex.

This would take hours of scripting even for the most advanced coder (or at least I think so.)

I know what you mean, sometimes, when I'm holding a rocket launcher, and my ears get in the way, it's so annoying! This would be very useful.

Anyways, sounds really, really complex.

This would take hours of scripting even for the most advanced coder (or at least I think so.)

I meant eras.

Also, it would be a good test of scripters. :evil smile: And plus when this is finished, it should be really good!

The project should make a total of 4 add-ons:

1) The RP/RPG
2) The Host GUI
3) The Admin GUI
4) The Player GUI

If I get this made, I'll probably publish it myself and give credit to the people who made it. I'll put it in the RTB Private Mod section, until the demand for it is so high! The reason being, I want this RP/RPG to be not abused for as long as possible. The creator and the helpers, will get access to the Admin GUI, till the public release. When I'm about to release it, I'll give the maker and helpers access to the Host GUI and the add-on itself before I release it and delay the release to get more people wanting it. I'll make the Player GUI public on the day I publish the mod. I'll keep the maker and helpers on stand-by to fix bugs. This will probably take a while to do.

If you want to help with the mod, pm me. If you are a really experienced scripter who will make it, I'll allow you to have the mod with the GUI's on the day of publish. But I need to publish the stuff.

I'll now take suggestions for this idea.

I think you'd be better off programming a whole new game. I'd like to see a wolf AI, though.

I think you'd be better off programming a whole new game. I'd like to see a wolf AI, though.

I know it might be complex, but If a scripter was good, he could do this an make it good. I would do it if I had Tourqe, but I don;t know how much is costs. I might be able to afford it.

Nice, it should be like RP core, in many piece's

In some cases yes, others no! Job spawns shouldn't be fixed to jobs, but a job section in the GUI. A hunger level should be make, like the new RP thing that came out. That Option Prompt thing you have misternick, would be perfect for this.

I check the price for Torque, and... HOLY CRAP! The 3D version is $1,000! (Assuming this is what you need.) I'll see what I can do to get it. If I can use Blender to Script, let me know.

I plan on using this with my Roman kit too:

http://forum.blockland.us/index.php?topic=89899.0

This mod is probably get started soon. Once I get a piece to it, I'll have a mod discussion page.

Sorry for triple posting, I am getting ready to set-up a mod team for my add-ons I'm making, if you want to join, make a post in the mod team clan page.