I want an RP/RPG that can:
1) Enable/Disable Items as eras change
2) Customize Jobs and change them as eras change
3) City's count as a team on score (like a tdm)
4) A place to conquer a city, when city is conquered, the team is removed from the RP mini
5) If an empire's capital is captured, all cities under the empire become independent including the capital of the empire.
6) Spawns can adjust to the jobs as they switch.
7) RP Core items and raw materials
8) Make your own currency based on a certain precious metals like gold or silver. Each city can have there own currency or share the same currency.
9) A money exchanger to adjust money depending on cities.
10) Deer and bear AI Bots!
This may be very hard to make but, It would be something that is worth it.
I'll post more ideas when I get it.
(5 seconds later...)
I have more ideas:
11) Army Bots for the country (already programmed)
12) Certain items can only be used by certain countries/cities
13) A mercenary team that work for hire and get access for their items till there job is done.
14) All people in a city can make other cities/colonies with special plates
15) New countries can be made with special plates that add that city to the RP mini. (Not the plates for additional cities/colonies to another city.)
16) Score is calculated by population, cities, won wars, lost wars, and conquered cities.
17) A GUI that add/deletes wars, cities, population, and etc.
And more ideas:
18) A system of identifying leaders and jobs. That chat has labels for important positions that are:
a) Host (uses an icon)
b) Super Admin (uses an icon)
c) Admin (use an icon)
[All the titles above uses icons before having labels for the below]
d) City leaders/representative (uses special plates to make new countries)
e) Colony/City governor (uses special plates to make additional cities/colonies)
f) City/Colony Builder (Can build onto the special plates.)
19) Adds tools to the GUI so you won't have to carry them with you, but must by the items first, then they add to your GUI and are permanently on your GUI, even if you die.
20) Residents can get lots and price depends on amount of space left in the city. Colonies can get land for free, unless a population limit is reached, then they have to pay for it. Special bricks that make the city are taken out of the city treasury.
21) Bricks add value to a lot, if the lot has less than a certain amount, the lot is automatically bought by the bank and the space is cleared.
22) This should make things easier to make, three GUI's are made, a hosting on and a player one, and an admin one.
a) The Host GUI, is to let the admin customize the eras, items, population limits, and that stuff to make the RP/RPG the way they want it. It also makes prices of items and switches eras.
b) The Admin one is similar but, the admin can't use any section that the host disables on the Admin GUI which is customized on the host's GUI.
c)Player's GUI is the basic GUI that shows money values, tool section, wars and treaties (accessed by city leaders only), a map (which can work with the compass mod), etc.