Author Topic: IT'S OFFICIAL TF2 UPDATE FOR DEMOMAN VS SOLDIER  (Read 62994 times)


But you can craft them c:
I can only craft a Slot Token right now...

It'll be quite some time before i can get the right materials to generate class specific headgear :(

You can't :(

you need 3 refined metal to craft a random hat

4 refined and a class token to craft a class specific hat

you need 3 refined metal to craft a random hat

4 refined and a class token to craft a class specific hat
Oh I thought he was saying that he could craft 2 of them for 1 hat.

I have 2 Scrap and 1 Reclaimed...
And my Pyro Token

My internet connection is bad where I am so it's hard for me to play :(

Lol 1 reclamied, 2 refined, 2 scrap.

1 reclaimed medal, a bunch of secondary slot tokens, and a bunch of class tokens.

How do you get a refined/reclaimed metal?

How do you get a refined/reclaimed metal?

Craft scarp metal together.

Do the same with reclaimed for refined, except with reclaimed.

With the SR you can keep mouse2 down and sweep across the screen to easily detonate stickys

With the SR you can keep mouse2 down and sweep across the screen to easily detonate stickys
Fun :D.

Trying to get enough stuff to craft a class specific hat.

The Sword+Shield are absolutely game breaking. I don't know how they made it past "hey guise is this a good idea derp" much less fully into the game. I mean, the sword is ridiculous enough, but the combo is absolutely loving ridiculous. With JUST the sword and shield, it turns the defensive Demoman into a killing machine, whom is almost invulnerable to explosions. He charges into a group and massacres them. I understand the Demoman's purpose in an offensive environment, but this crosses the line. Once he's within reach, you're forgeted, and if he's on a killing spree, you're boned. It takes 3 or more people to combat this stuff, and in a CQC environment, your absolutely loving out of luck unless you happen to be a pyro (because you still ignited him even though you're dead, much good that'll do now that he's all pumped up AND the targe reduces flame damage anyway). Demoman can now reach astronomical killing sprees. This isn't "balanced", this is horse stuff. Either A. Weapons should NEVER BE PUT IN PAIRS TO COMPLIMENT EACH OTHER or B. A weapon to combat this effectively (The Equalizer does loving stuff against it).

The Sandman wasn't even this bad, and now that's nerfed to near-uselessness anyway. I thought it was fair. It was the only weapon that could stun, and it wasn't a huge thing. It was perfect for defending.
What I would have done:
Quote
Flak-Gun, Grenade Launcher replacement
-Destroys enemy stickybombs
-Large radius, lots of projectiles, lower damage
-Projectiles bounce off of flat surfaces(depends on velocity)

Explosives Shield/Suit, Melee replacement
--75% explosive damage
-Reduced speed
-Charge attack, pushes enemies out of the way

Scottish Resistance is fine, perfect for the Demo.

Also, alternatively for the soldier:
I-C-U:
-Remote controlled rocket: When fired, camera shifts to the rocket's perspective. Guide it into an enemy or at a turret.
-Gradually loses speed and maneuverability, drops and explodes
-Can be remotely exploded
-One rocket mag, 8 rockets total
-Lower reload speed

And instead of giving the demoman a sword, the Tenth class:
A goddamn Viking
-No ranged weapons
-Raised health
-Reduced speed (Heavy-ish)
+Big loving battle axe
+Chargin' Targe
+Mutton (healing item)

richards to the sword, I say. I can't wait till they nerf the stuff out of it or someone invents a server mod to remove it.
« Last Edit: December 21, 2009, 04:31:57 PM by yuki »

A goddamn Viking
I lol'd.

I want to see Thor on the battlefield taking heads, not the man in charge of destroying stuff.