Nice, so you have a way to convert .bls to ldraw.
:U
Now give it to me, and no one will get hurt :D
Nah, this isn't from ldraw. That was a separate project.
It would be extremely impractical as I want to implement lights from bricks and emitters and stuff.
I'm working on being able to render blockheads as well, but I don't have a way of figuring out where all their nodes are, so all my people look like standard non-moving blockheads no matter what threads are playing on them when I run my BL sided script.
I feel like making a giant image now. What build should it be of?
Warning - while you were typing 4 new replies have been posted. You may wish to review your post. Woah!