Afghanistan ExtendedA few people have seen my Afghanistan Extended v1 which, compared to this, is a complete piece of crap. I made the first Afghanistan Extended v1 because the original Afghanistan was quite small and kinda lacked that big city feel that I was looking for my TDM at the time. I just duped the whole city next to the original several times, wanded off the extra and cleaned up a bit. It took me ages, about 16 hours, to make it and the results were mediocre.
I wasn't happy with it so I decided to make a new one. So, the Afghanistan Extended v2 was born. The technique I used to expand the city was similar, but this time I took more freedom and rotated the city, duped random buildings from point A to point B and added a tiny bit of my own. It took me about nine hours of work (Includes the building, taking screenshots and writing this topic.) and the results were much better than expected, so I decided to release the save here.
The build is great for deathmatching, roleplaying and anything else you can think of. But I modified the city with team deathmatch in mind. So the city can handle four deathmatching teams without getting too cramped. There are eight entrances to the city, four open and four sealed.
Notes: I removed all weapon, player and vehicle spawns.
Future ReleasesI am currently working on a winter version of the build.
ScreenshotsCity from top.
Click image to enlarge it.City from north.
Click image to enlarge it.City from west.
Click image to enlarge it.City from south.
City from east.
Click image to enlarge it.CreditsBuild by:
Diggy/WentworthSpecial thanks to:
Ephialtes, Facechild, Hamburger, Ladios, and many others.Modified by:
DemianComparison to original AfghanistanBrickcount:
+340%Length (N-S):
+260%Width (W-E):
+170%Total area of build:
+220%, excluding walls and corner piecesBuild InformationBrickcount:
48,354 bricksBuilt in:
SlateEvents:
NoneEmitters used:
Various smoke emitters (Particle_Basic)Lights used:
NoneItem spawns:
NonePlayer spawns:
NoneVehicle spawns:
NoneLength (N-S):
902 bricksWidth (W-E):
582 bricksTotal area of build:
~332,096 bricks², excluding walls and corner piecesHighest point:
43 bricks 2 plates (From Slate surface)Built on baseplate:
Everything else but wallsRecommended colorset:
Trueno's ColorsetRecommended map:
Slate Desert (For the excellent lighting, fancy skybox and sand texture)
Required add-ons:
DefaultChangelog- v3
- -Removed temporary support bricks left from the development phase, fixed few things.
- v2
- -Redid everything.
- v1
- -Never released.
Save InformationName:
Afghanistan Extended.blsDOWNLOADAfghanistan_Extended.zip - 483kbAfghanistan Extended - NightScreenshotsOverview.
Click image to enlarge it.Marketplace.
Click image to enlarge it.Bonfires like this can be found from around the city.
Click image to enlarge it.Another bonfire.
Click image to enlarge it.CreditsBuild by:
Diggy/WentworthSpecial thanks to:
Ephialtes, Facechild, Hamburger, Ladios, and many others.Modified by:
DemianBuild InformationBrickcount:
48,722 bricksBuilt in:
SlateEvents:
NoneEmitters used:
Various smoke and fire emitters (Particle_Basic)Lights used:
Yes (Custom)Item spawns:
NonePlayer spawns:
NoneVehicle spawns:
NoneLength (N-S):
902 bricksWidth (W-E):
582 bricksTotal area of build:
~332,096 bricks², excluding walls and corner piecesBuilt on baseplate:
Everything else but wallsRequired colorset:
Trueno's ColorsetRecommended map: Destruct (For the excellent dark lighting)
Required add-ons:
Ambient LightsChangelog- v2
- -Removed temporary support bricks left from the development phase, fixed few things.
- v1
- -Initial release.
Save InformationName:
Afghanistan Extended - Night.blsDOWNLOADAfghanistan_Extended_-_Night.zip - 483kb[/list]
Installation Instructions- Extract the ".zip" file to your desktop.
- Open the folder and copy both files inside it.
- Go to your Blockland folder, by default it is in "C:\Program Files\Blockland".
- Open "saves" folder.
- Open "Slate" folder.
- Paste the files to there.