Total Members Voted: 2
datablock PlayerData(PlayerSonic : PlayerStandardArmor){ runforce = 40 * 10; runEnergyDrain = 0; minRunEnergy = 0; maxForwardSpeed = 60; maxBackwardSpeed = 60; maxSideSpeed = 45; maxForwardCrouchSpeed = 45; maxBackwardCrouchSpeed = 45; maxSideCrouchSpeed = 23; maxDamage = 200; jumpForce = 30 * 30; //30 * 30; jumpEnergyDrain = 0; minJetEnergy = 0; jetEnergyDrain = 0; canJet = 0; uiName = "Very Fast Player"; showEnergyBar = false;};
uiName = "Very Fast Player";