Poll

What would you say?

Absolutely
0 (0%)
Yes
2 (100%)
I don't know.
0 (0%)
No
0 (0%)
No sirie!
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Total Members Voted: 2

Author Topic: Help with new player type  (Read 493 times)

Will this work for a playertype code?
Code: [Select]
datablock PlayerData(PlayerSonic : PlayerStandardArmor)
{
   runforce = 40 * 10;
   runEnergyDrain = 0;
   minRunEnergy = 0;
   maxForwardSpeed = 60;
   maxBackwardSpeed = 60;
   maxSideSpeed = 45;

   maxForwardCrouchSpeed = 45;
   maxBackwardCrouchSpeed = 45;
   maxSideCrouchSpeed = 23;

   maxDamage = 200;

   jumpForce = 30 * 30; //30 * 30;
   jumpEnergyDrain = 0;

minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;

uiName = "Very Fast Player";
showEnergyBar = false;
};
Please tell me if yes.

Also, i made the code, namcheck, server thing, and description.
I don't know what to do next.
Please tell me :c

Code: [Select]
uiName = "Very Fast Player";That is what it will be called in the minigame select thing. Change that to whatever you want. Make a new .zip and name it Player_Sonic or something. It has to have Player_ before it. Then paste everything in the zip. The description, server, and namecheck. Then put the zip in your add-ons folder and enable it like any other addon.

Believe it or not, this was helpful. I was thinking about making my own player type, but I wasn't sure how.