Author Topic: Stupid NPC's  (Read 5272 times)


That doesn't happen anymore. I tried it multiple times.

It does, I just did that a few days back.

Claptrap from Borderlands.

He doesnt stop dancing.

That doesn't happen anymore. I tried it multiple times.

It still happens, I just did it.

The enemies have to be behind a turret for it to work. Normally if there's a prop in the way soldiers will just walk around until they get a clear shot. This makes sense. People holding a turret don't get up and leave and start looking for you if you take cover. This also makes sense, leaving the turret makes them vulnerable. The problem is caused because the game does not treat ducking behind a crate and holding a potted plant in front of your face differently - in both cases you're treated as if you are behind cover. You can walk up to somebody on a turret and hit them in a head with a crowbar to this day.

To be fair this isn't a bug with the enemy intelligence. It's what is cover and what is not being defined well enough. The game could flag a carried object as something being carried rather than as standard cover and then have regular enemies strafe you and turret enemies continue firing.

There is another bug shown in the video as well - holding an object in front of a mobile enemy's face will cause them to strafe to try and get a "clear" shot at you even if it's just a wooden clipboard or a soda can.
« Last Edit: January 03, 2010, 04:02:19 AM by Wedge »

Claptrap from Borderlands.

He doesnt stop dancing.

Speaking of Borderlands, enemies don't know wtf to do when they're being shot from a great distance.

if i was combine i wouldnt shoot at a jar of mayo either

In most fighting games, you can just trick the AI to really easy infinites.

Also, most FPS shooters have handicapped AI.

"hurr, firefight, let's go to the center and get the human players some penalty for teamkilling"

Let's not forgot the most annoying part of AI in most games where you have AI teammates:

"QUICK! IT'S THE PLAYER! SHOOT HIM! Don't shoot the AI tho, they're cool."

Or in Smash Bros Brawl, where if you have 3 AI's, they will only fight you. They will stand on top of each other and not fight, and when you spawn, "hay luk its da playur we shuld kil him guiz"

The enemies in SOCOM: FTB2 are really stupid sometimes, cause I can go right in their faces sometimes and they do nothing, so I put them out of their misery.

Bots in Red Orchestra are loving handicapped. They'll face the wrong way, get stuck behind walls, and sometimes enemy soldiers won't react at all to you even if you walk up and start shooting their teammates.

I once played L4D on dead harvest or whatever that level is
I was going and passed a bush which had a hunter in it, it pounced on me while my AI teammates were behind conversing about landscaping over tea.


i died and had to start over(which was hard to do because the game would crash in the middle of the introduction(the overview of the level)

bad thing about AI's in l4d is that on the final level they always seem to stay in the worst spots like where the ammo is.

Claptrap from Borderlands.

He doesnt stop dancing.
Hey, everybody look at me, I'm dancing!

Claptrap from Borderlands.

He doesnt stop dancing.
You appear to have your words confused. Not "stupid", awesome