Author Topic: 125,000 lattices and 125,000 1x1 bricks  (Read 4127 times)

My computer was running great at 50x50 lattice for a bout 5 min then blockland had a runtime error then closed itself

I'm getting around 50-80 fps with the 1x1's

Without any bricks 950-1200 fps

« Last Edit: January 26, 2010, 04:58:19 PM by privateJake »

heh - spiffy script.
I get 24-30 fps on my pc. 

And it doesnt seemto matter if im in fullscreen or windowed mode.... wierd.

 This makes the Blockland brick count look small :C

This makes the Blockland brick count look small :C

Yeah, once reached brick limit and blockland didn't crashed, but the build was lagging. And yes, it does the brick count look small, in fact it is. For example you cannot build an entire full scaled city of skyscrapers. It's a shame how they say that in blockland the only limit is your imagination and that you can build hundreds of thousands of bricks while there's a 128k limit.
« Last Edit: March 27, 2010, 07:16:29 AM by Blockzilla_5 »

with max res and no aa on, my laptop got the lattices at 36fps.
kinda suck

but in single ive had 820k 1x1s on screen and was at 81fps lol

I crash on lattices :(


with max res and no aa on, my laptop got the lattices at 36fps.
kinda suck

but in single ive had 820k 1x1s on screen and was at 81fps lol
What laptop do you have?!

My computer was running great at 50x50 lattice for a bout 5 min then blockland had a runtime error then closed itself
50x50x50

with max res and no aa on, my laptop got the lattices at 36fps.
kinda suck

but in single ive had 820k 1x1s on screen and was at 81fps lol

820,000 bricks with a 128,000 brick limit ._.

The limit can be raised.

The limit can be raised.

Yes, but after 128.000 bricks the next bricks stops rendering, you cannot see them but they are there physically because you can touch them but it's like touching an invisible wall.

Yes, but after 128.000 bricks the next bricks stops rendering, you cannot see them but they are there physically because you can touch them but it's like touching an invisible wall.
No, after 131,072 (2^17) objects they stop rendering. there is a buffer zone of 3,072 objects so, let's say you have space for 3,072 vehicles and such.

The amount of datablocks may affect the limit.