Author Topic: The Manor House  (Read 6358 times)

The Manor House
Welcome, one and all, to my tale of grim woe.
This adventure basically follows the outline of her sister topics, but with a slight twist:
To prevent stupid suggestions by other users, the commands you may do are limited and only on special occasions will there be an ability to use a custom one. (This means you, ARC. No you cannot have love with the floating skulls.)

You MAY, however, make an addendum to the command. It must coincide with the command, like so:

Ex:
Choices
1. Open the secret door in the library
2. Search the room around you
3. Eat a cookie

Poster:
#2, but also make note of suscpicious objects.

Your car has run out of gas in the middle of upstate Vermont. Luckily, you run out right near old Cornelius Manor. You manage to push your car into the gates and arrive on the front lawn.
You rest upon your vehicle for a moment. An odd static sound is exceptionally close to you.


Choices
1. Enter the manor
2. Search the area
3. Take a whizz





Really? I rather hold it until something scares me so I piss myself.
That why were doing it.

3


You decide you may as well urinate before you enter the manor house, seeing as you do not know what their bathrooms are like.

After your bladder is fully emptied, you search the area. You find a stick, a nut, pills, and in your vehicle, a radio. This radio is broken, but when dangerous creatures appear, your radio will warn you with static.

With your last option exhausted, you enter the manor.

Choices
1. Go into the hallway in front of you
2. Search the area
3. Dance on the table

Health: 100 Fatigue: Low Def: 0 Atk: 0

Inventory:
Pills
-Key Items-
Radio
« Last Edit: January 25, 2010, 01:27:20 AM by Dusty12 »

2, and yell "PIIIIIILLS!" as loud as you can.

Oh yes, I generally wait for about 6 on-topic comments before I continue the adventure.

Is 3 always going to be the stupid action?

2.


2. An yell "HELLOOO???