Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 847334 times)


hey, guys

i'm contemplating having the explosive 2 package work with the new ammo mod and have them all be reloadable

they'll receive appropriate nerfs and remodels to accommodate this and the solo-launcher and the solo-rocket might make a return in E2E (explosive 2, expendable) but they'll fundamentally work the same

single shot launchers with high power but long reload and the potential to be useless if left unchecked

(they'll also fundamentally work like a crossbow: prime, shoot, EXPLOSION)

Ever gonna make a flamethrower? I was kind of expecting it to come in explosives 2, or is it gonna end up getting it's on "Pyrotechnics" tier?

Ever gonna make a flamethrower? I was kind of expecting it to come in explosives 2, or is it gonna end up getting it's on "Pyrotechnics" tier?
it would be cool if they killed bricks over time.

it would be cool if they killed bricks over time.
Ew, no.
hey, guys

i'm contemplating having the explosive 2 package work with the new ammo mod and have them all be reloadable

they'll receive appropriate nerfs and remodels to accommodate this and the solo-launcher and the solo-rocket might make a return in E2E (explosive 2, expendable) but they'll fundamentally work the same

single shot launchers with high power but long reload and the potential to be useless if left unchecked

(they'll also fundamentally work like a crossbow: prime, shoot, EXPLOSION)
forget YEAH

This just gets better and better.


-winsnip-
forget yah


Also,Bushido I was using the lmg today and everytime I start to fire my health drops and when I stop it goes to back to normal.

forget yah


Also,Bushido I was using the lmg today and everytime I start to fire my health drops and when I stop it goes to back to normal.
Datablock change go.

Im bored.Gonna go watch ST:HoTF on crackle.

hey, guys

i'm contemplating having the explosive 2 package work with the new ammo mod and have them all be reloadable

they'll receive appropriate nerfs and remodels to accommodate this and the solo-launcher and the solo-rocket might make a return in E2E (explosive 2, expendable) but they'll fundamentally work the same

single shot launchers with high power but long reload and the potential to be useless if left unchecked

(they'll also fundamentally work like a crossbow: prime, shoot, EXPLOSION)
\Reloading grenade launcher?
Anyone got YES, YES.png handy?
Also, Bushsido, I was thinking of doing a small guide of T+T+B thus far, would I be allowed to post it offhand?

say. would it be a good idea to host a T+T beta server?
I have build that's getting finished, and it's for a siege/TDM gamemode.

it would be cool if they killed bricks over time.
Fakekill would be much better.

say. would it be a good idea to host a T+T beta server?
I have build that's getting finished, and it's for a siege/TDM gamemode.

Better yet, could I just host a fortwars?

Forgot about the previous posts, hosting a fortwars right now.

New glitch has been found with Pack.
No one can pick up ammo in a minigame.
« Last Edit: January 11, 2011, 05:09:32 PM by The Corporation »

and what about the crossbow being really weird?