Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 846547 times)

New glitch has been found with Pack.
No one can pick up ammo in online mode.


Is that other than the host or am I special?

Is that other than the host or am I special?

I edited it.
It's only in minigames that you can't pick up ammo.

Ew, no.forget YEAH

This just gets better and better.
i mean the flame thrower, it breaks bricks after continued exposure to the flame.

also related

the RPG is eventually going to adopt a "sketchy" flight trail: in other words, when the missile is launched it is pointin in the appropriate direction (where you're actually aiming) but once it reaches the air it rotates and flies entirely out of control until it smashes into something, at which point it explodes violently and with more power then a grenade from the launcher

ironically this makes it better at short range then the unpowered launcher

Yes bushido.

Also,may I suggest a new grenade?

a "sketchy" flight trail
flies entirely out of control

Sketchy or literally completely out of control? Because I don't want it flying out of the rpg then swerving back towards me or straight down in front of my feet

when i say "completely out of control" i mean "liable to fly 360 degrees and right into your face if you aim into the sky and are absurdly unlucky"

when i say "completely out of control" i mean "liable to fly 360 degrees and right into your face if you aim into the sky and are absurdly unlucky"

Do you mean, after a certain amount of airtime, it goes haywire, or does it instantly go crazy when you fire it?

lemme rephrase this

when you first fire the rocket initially it's traveling in the exact direction you want it to go

while it's IN THE AIR, it will randomly redirect itself- the longer distance between you and the target the more potential for out-of-control spread, so you want to put as little room as possible between you and the guy you're trying to smack in the face with a rocket without you getting hit

assume it's a gamble unless you're like, just out of the blast radius of your target

lemme rephrase this

when you first fire the rocket initially it's traveling in the exact direction you want it to go

while it's IN THE AIR, it will randomly redirect itself- the longer distance between you and the target the more potential for out-of-control spread, so you want to put as little room as possible between you and the guy you're trying to smack in the face with a rocket without you getting hit

assume it's a gamble unless you're like, just out of the blast radius of your target

Hahaha, good idea!

So got any idea of what might be causing the glitch?
cause it kept me from hosting a good fortwars.

Beats me, i can pick up ammo fine in minigames.  Are you picking up dropped ammo or from a spawned brick?

Beats me, i can pick up ammo fine in minigames.  Are you picking up dropped ammo or from a spawned brick?

Both.
I started the mini online, and then I tried to pick up ammo.
It didn't work.
But I can rehost it again, because I have a feeling that there may have been some "interference".

The only way I could think would be if you had "Players use own bricks" off because that would make it so they could only get ammo from your bricks.

The only way I could think would be if you had "Players use own bricks" off because that would make it so they could only get ammo from your bricks.

No, they spawned bricks, and they couldn't get ammo from it.