Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 807567 times)

T+T hits an snipers aren't terrible though.  You can headshoot them with the Raycasting part as much as you want, but if the tracer projectile doesn't hit, then it's not a one-shot-kill.
the tracer projectile is not effected by inheritance, however, and that means if an enemy takes even one hit from anything they're dead with one hitscan shot


I was excited to see T+T 2.1
I was stuck using a modified L4D2 Weapon set because it reloaded but didn't have an ammo system.
And in this one, I can decide whether or not to use ammo! Awesome!

You also have to remember that the hitscan snipers(save the carbine) will take ages to recharge for another shot if you miss, and that blockland has bodged up hitboxes.

why cant they make a download all button for every download  in addons XD
 :cookie: for you these add ons ROCK

why cant they make a download all button for every download  in addons XD
 :cookie: for you these add ons ROCK
I'm sorry for saying this, but are you really that stupid?
There is a download all button, it's the huge text at the bottom.

I'm sorry for saying this, but are you really that stupid?
There is a download all button, it's the huge text at the bottom.
He means for all the add-ons on the forum.

oh god not AiO all over again

I like the pole-knife-thing (i don't remember what it is called) because it looks like a makeshift weapon.
We could also use a zip-gun in Blockland.

that looks like if it touched me i'd get aids


i shall call it

the AIDStigator

Try to make a set called Flameable set with all wepons that shoot fire

Is 2.1 on RTB?

I really want to use these. And not download a software.

TL;DR: Bushido, not to be mean, but, fix your stuff before you release it. Even if it is "beta" or "alpha" or any other Greek letter (some people make that excuse, not saying you will), it shouldn't be released if it is buggy.

What I saw first:
  • See, this is the thing I don't like about T+T. I've used T+T1 and 2, but there were usually tiny, miniscule bugs that nagged me to death, even though they weren't that bad, that made me go back to my other guns. Like in this release, ci_DualSMGs1.png is not in Package_Tier2A. Now, why is that happening? I would have guessed someone would have spotted it.
  • And the fact that, as far as I can see, the tracer projectiles for the instant-hit guns (like the pistols and the Pepperbox) break the Portal Gun because %this is null in the onAdd method. I can understand this error, since it's kind-of old and not everyone has it.
  • I can see from the 2.1 and the fact that some of them don't have an icon that this isn't finished (it would probably be T+T3, then, huh?), but release candidates should at least not break things.

Negativity aside after a bit of looking:
  • The Drum LMG is full of lovey blocko goodness.
  • The dual weapons are all really fancy (I don't like how they are automatic, however. Mouse button press to shoot one and release to shoot the other would of been nice.).
  • The grenade ammo is a plus for me.
  • Your Riot Shield is better than the one I had.
  • Blocky LMG wins. It's so awesome looking.

But, as I kept toying with them, I found more bugs:
  • If you select another item from an empty grenade, your hand remains down (Looks cool, but shooting straight with your barrel in the ground is lame). Only with Lever Rifle Single Shotgun, forgot the name. Nevermind, the Single Shotgun just doesn't play an animation when equipping.
  • Dual Submachine Gun's shell casings come out of the handle.
  • Is it just me, or do melee weapons impact sounds not play? No console errors, though. EDIT:
Code: [Select]
Add-Ons/Weapon_Melee_Extended_II/Weapon_Sledgehammer.cs (155): Unknown command g
etPosition.
  Object L4BCookingKnifeImage(1382) L4BCookingKnifeImage -> tf2MeleeWeaponImage
-> ShapeBaseImageData -> GameBaseData -> SimDataBlock -> SimObject -> SimObject
    An error when using the Chef Knife. Why is the image named that? ...Actually, why does it have L4B AND TF2 nametags on it? Did I download the right thing?
  • Compact Bullpup model has an error on the front. That part needs to be normalized.
  • I picked up the Cowboy Magnum, fired until I reloaded, and somehow got -15 .880 ammo.
  • Submachine Gun dual != Submachine Gun? Just realized, too, Dual SMGs are green?
  • Fire with the Grenade Launcher and the ammo doesn't update. Still shows 1.
  • Used Light to reload the Lever Rifle, I got -53 ammo.
  • Reload with the Military Sniper using Light. I had 3 bullets in the magazine, 4 in reserve. Reload, no ammo in reserve, full magazine. What is going on with the Light-key reloading?
  • More Light key reloading problems: I had 7 bullets in the Semi-Auto Magnum (which has an ugly-ass model by the way, why so many holes?) with 4 in reserve. I reload using Light. Magazine gets 4 bullets, no bullets in reserve. What.
  • Did more Light-reloading testing, ammo bugs seem to only happen when you have less reserve ammo than you can put in a magazine. Doesn't happen for guns like the Slug Shotgun.
  • Some of the sounds don't play. Like, letting go with the mouse button with the Sniper Carbine. You don't hear that distinctive "click" like with the others that do that.
  • WHERE IS MY SLICK SHOTGUN?! That was my FAVORITE shotgun! D:
  • Your left arm goes and stays down when melee-ing with the Riot Shield.

Sidenotes:
  • A quick fix for those of you with the Portal Gun: Change...
Code: [Select]
function Projectile::onAdd(%this,%a,%b,%c,%d)
 {
  Parent::onAdd(%this,%a,%b,%c,%d);
  %this.createTime = $Sim::Time;
   if(%this.getDatablock().getName() $= "portalProjectileBlue"){%this.sourceObject.bluePortalProjectile = %this;}
   if(%this.getDatablock().getName() $= "portalProjectileOrange"){%this.sourceObject.orangePortalProjectile = %this;}
 }
    ...To this...
Code: [Select]
function Projectile::onAdd(%this,%a,%b,%c,%d)
 {
  Parent::onAdd(%this,%a,%b,%c,%d);
  %this.createTime = $Sim::Time;
  if(isObject(%this) && isObject(%this.getDatablock())) // Fix.
  {
   if(%this.getDatablock().getName() $= "portalProjectileBlue"){%this.sourceObject.bluePortalProjectile = %this;}
   if(%this.getDatablock().getName() $= "portalProjectileOrange"){%this.sourceObject.orangePortalProjectile = %this;}
  }
 }
    ...At line 1290 in Weapon_PortGun.cs.
  • I haven't read the thread, so I might be missing something / be late, or maybe someone else went bug-hunting. Oh well.
  • But I did read this:
Is 2.1 on RTB?

I really want to use these. And not download a software.
    qat, they're just zip files, and RTB downloads the same thing.
    I don't think these are on RTB, though. Those are T+T2.
  • If it matters, I downloaded the bundle of zips, just in case one of the add-ons was updated but not the package-deal.
  • Bushido, why are you lying to us?
[...] We've cleaned up our act. [...]
    Ha, no. There's more bugs here than before.
[...] Even more Easter Eggs: If I have to explain this to you, you wouldn't understand anyway. Hunt, Blockheads, Hunt! [...]
    By "Easter Eggs" do you mean bugs?
« Last Edit: January 10, 2012, 03:56:23 PM by DarkShadow6 »