Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 769458 times)

So wait.  Snipers have less range than normal rifles now?  What?

So wait.  Snipers have less range than normal rifles now?  What?
I dunno, I've been debugging crap for the last hour. I can test ranges.


Edit: ffsdhgj nevermind I'm going to bed.
« Last Edit: January 08, 2012, 04:00:21 AM by DarkShadow6 »

  • WHERE IS MY SLICK SHOTGUN?! That was my FAVORITE shotgun! D:
The Riot Shotgun is basically the Slick Shotgun with a different name.

    • WHERE IS MY SLICK SHOTGUN?! That was my FAVORITE shotgun! D:

    Oh, and I tried to switch ammo to Tier+Tactical 1 style, but all the guns still used up ammo.[/list]
    Ammo still dosn't work properly for the host if your hosting a standard server.

    EDIT: Oh, and Tier+Tactical Melee Pack 1 won't initialize. It didn't in Tier+Tactical 2 either. I'm pretty sure I have the critical hit add-on...
    « Last Edit: January 08, 2012, 10:55:51 AM by Counter98 »

    -stuff-

    most of that stuff doesn't even matter because no one ever notices half that stuff. and i believe that the dual smgs being green isn't a bug, since they have a different mag size and look different than the rest of the smgs, they're different smgs that are dual wielded.

    also, for some of that stuff, you're just doing something wrong. sounds work perfectly fine for me, although i do get those console errors. and since t+t came out with ammo, i have NEVER gotten negative ammo, and no one ever reloads with the light key anyway, so you can see how that was overlooked. oh, and melee doesn't need critical hit, it's just for fancy effects.

    and no, by easter eggs, he means the unexecuted weapons in the server.cs files
    example - the nailgun in one of the packages. probably didn't execute it automatically since a nailgun using 9mm ammo isn't the best idea, and he didn't want to make a new ammo type.
    « Last Edit: January 08, 2012, 11:06:43 AM by Sami2ss »

    most of that stuff doesn't even matter because no one ever notices half that stuff.
    Am I included in that no one?

    and i believe that the dual smgs being green isn't a bug, since they have a different mag size and look different than the rest of the smgs, they're different smgs that are dual wielded.
    Yeah, I figured that. But still, they look awfully similar but with small differences. I thought maybe he forgot to update the first model.

    also, for some of that stuff, you're just doing something wrong.
    I had no other add-ons loaded. Do you want me to load them from a clean install? >:|

    sounds work perfectly fine for me, although i do get those console errors.
    Have you tried the specific instances I mentioned? Such as, the sounds on the Riot Shield work fine, but the sounds for the Hatchet, for example, do not play. The swishing sound when you activate it plays, but impacts do not.

    and since t+t came out with ammo, i have NEVER gotten negative ammo
    Just because it didn't happen to Almighty Sami2ss doesn't mean it doesn't happen.

    and no one ever reloads with the light key anyway
    ...I think you're just trying to suck up to OP. Everyone that I know that uses T+T uses Light key reload.

    so you can see how that was overlooked.
    No, I can't.

    oh, and melee doesn't need critical hit, it's just for fancy effects.
    Uh, what?
    Where did I say that?
    EDIT: Oh, you were talking to that guy. AFAIK T+T never used that?

    and no, by easter eggs, he means the unexecuted weapons in the server.cs files
    I know that, I was just being sarcastic. Just like the scoped Magnum in the last release.

    example - the nailgun in one of the packages. probably didn't execute it automatically since a nailgun using 9mm ammo isn't the best idea, and he didn't want to make a new ammo type.
    *coughlazycough*
    Not that I can say anything, I'm as lazy as they come.
    « Last Edit: January 08, 2012, 04:53:05 PM by DarkShadow6 »

    Wait why isn't the Syringe called the Stimpack anymore?

    Wait why isn't the Syringe called the Stimpack anymore?
    It's still called the Syringe.
    It was called the Stimpack? Funny, I kind of thought that was what it looked like.
    I guess Bushido wanted to be original and not rip Fallout o3o

    Doom invented the Stimpack, actually.

    Doom invented the Stimpack, actually.
    Wow, really? I had no idea. Brb Google.
    EDIT: That's what those things are called? I just called them health pickups/powerups/whatever.
    Hey, learn something every day.

    the syringe acts like the medical thingy in killing floor

    I kinda miss the original Assault Rifle model.

    the syringe acts like the medical thingy in killing floor

    Battlefield: Bad Company had something of the sort too, although the game's version completly healed you.

    I kinda miss the original Assault Rifle model.
    I probably could remake it for Tier tac

    >copypasta script
    >parent datablocks
    >rename other datablocks
    >all of Tier tac 1 guns + tier tac 2 guns in Tier tac 2.1

    I probably could remake it for Tier tac

    Wow, Corp. You're everywhere, aren't you?

    And yeah, I thought the syringe was a little too Killing Floor.
    No one has any original ideas anymore, huh? I guess they're all taken already.

    Personally I like some of the old models more than the new 2.1 models. Instead of remaking the original ones, I think the new models should of just been made as new skin things, and the old models touched up a little.
    I especially miss the old Battle Rifle skin, that thing looked cool.
    Oh well, it's not my mod (and if it was it would suck worse than this) so who am I to say?