Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 807605 times)

if i had to guess some random guy making a comprehensive list of every fault, nitpick and personal problem he can find and throwing them all into one big pile for all to see

and then apparently calling the creator non-creative



i can understand a simple statement about how one specific bug or a few bugs are REALLY getting in the way of gameplay and are beginning to ruin the experience, like guns exploding in your hands or something for no reason at all, but if you're gonna cry about stuff like weird shell ejection angles then i have no sympathy from you
« Last Edit: January 10, 2012, 01:11:47 AM by Bushido »

I want to have love with all these gunz.

like guns exploding in your hands
That would be called a feature. ;P


Why is everyone saying that hitscan (raycasting) weapons are easier? If a weapon uses rays instead of projectiles, it's 7x harder to use.

I don't think I've had that much difficulty with hitscans.

Why is everyone saying that hitscan (raycasting) weapons are easier? If a weapon uses rays instead of projectiles, it's 7x harder to use.
Cause all the people saying that hitscan is OP come from Call of Duty. Allthough I do agree that hitscan is a tad more difficult, mainly for two reasons:

1. Most of us coming from V8 on are too used to leading a target, thus having the instahit ability of hitscan can throw one off, say, if they switch from a assault rifle to a pistol.

2. YMMV, but in a proper build there's plenty of cover to hide from hitscan snipers, meaning you're spending less time popping wildly at exposed heads and more times focused looking for your target- and thus, exposed for countersnipes.

if i had to guess some random guy making a comprehensive list of every fault, nitpick and personal problem he can find and throwing them all into one big pile for all to see

and then apparently calling the creator non-creative
Qat, I didn't say you weren't creative. I just noticed the Syringe was awfully similar to KF's one and looks like/was apparently named a Stimpack.

i can understand a simple statement about how one specific bug or a few bugs are REALLY getting in the way of gameplay and are beginning to ruin the experience, like guns exploding in your hands or something for no reason at all, but if you're gonna cry about stuff like weird shell ejection angles then i have no sympathy from you
...
Cry?
I'm not "crying" about anything, I am alerting you about odd happenings with your add-on. And in my opinion having less that none ammunition gets in the way of gameplay, as when you pick up more ammunition the negativity of the ammo you have is counted towards the final amount.
If you want to tell me I suck for alerting you of things that you broke (or things that I did not like, which, I must add, you don't have to care about if you don't want to) and giving non-rage criticism (which is rare these days), then I guess I'll just let you find them yourself and thus decrease the value of the add-on.

Quality doesn't matter to me, however, as I removed T+T2.1 shortly after I downloaded it, in favor of my old add-ons.

And when did I ask for your sympathy? Why do I even need it?


Edit, afterthough (I have too many of these). Part of creating things and then giving them to the community is creating things that people want. Vendor/consumer relationship can be a good thing, such as where feedback is appreciated and things are added/removed/fixed accordingly, or it can be bad, whereas the product doesn't conform to any likings of anyone. The point of releasing things to a community is to fufill the requirements and consumptions of the consumer.
If you didn't release this mod to do that, and do what you please/see fit with it, then don't expect people to download it. I am not saying it isn't popular/used, because it is. People still use this mod. I'm saying you could get more downloads and have more people use and like your mod if you listened to the feedback of the users of it.
In no way did I give my feedback with the intention to anger you or such, I gave it to help you make the mod better. If you don't want it, then you had better state it in the OP so people don't get the wrong idea and tell you how good/bad you're doing with something (and as such help maintain and update said product).


Cause all the people saying that hitscan is OP come from Call of Duty. Allthough I do agree that hitscan is a tad more difficult, mainly for two reasons:

1. Most of us coming from V8 on are too used to leading a target, thus having the instahit ability of hitscan can throw one off, say, if they switch from a assault rifle to a pistol.

2. YMMV, but in a proper build there's plenty of cover to hide from hitscan snipers, meaning you're spending less time popping wildly at exposed heads and more times focused looking for your target- and thus, exposed for countersnipes.
That's true, when I shoot most weapons that I have I try to compensate for velocity and distance. But instant-collision weapons do hold a few advancements, like being able to not dodge a bullet as it is fired from a long ways away. Then again, this is actually quite realistic, being as it can take three or five seconds for a .50mg bullet to fly a mile or two.
« Last Edit: January 10, 2012, 04:05:06 PM by DarkShadow6 »

you just wrote the biggest post in the topic that isn't about the op bitching and moaning about how you're so totally not bitching and moaning
i think you need help

I love the riotshield in this pack.
When i first saw it, i was like, but we allready have 2.
But then i was like: Me gusta. :3

Oh and the chainsaw is lovey too.
Though why doesn't it have a spinup time or something? :P
Not a big problem or anything, just something i am questioning. :P

you just wrote the biggest post in the topic that isn't about the op bitching and moaning about how you're so totally not bitching and moaning
i think you need help
lol.
Criticism is bitching?
Defending the fact that I'm giving honest criticism while tryimg not to bitch is bitching?
Bah, people confuse me. Dammed opinions...

I love the riotshield in this pack.
When i first saw it, i was like, but we allready have 2.
But then i was like: Me gusta. :3

Oh and the chainsaw is lovey too.
Though why doesn't it have a spinup time or something? :P
Not a big problem or anything, just something i am questioning. :P
I like the riot shield here better than the one I already have. Bushi's shield actually looks like a shield.

And I didn't get to look at the chainsaw when I had it, I guess I overlooked it.

Is it possible to cheat the projectile speed limit by writing a function that detects distance and makes it into a small enough number of a delay, then triggering a raycast on the delay?

I like the riot shield here better than the one I already have. Bushi's shield actually looks like a shield.
Indeed.
And I didn't get to look at the chainsaw when I had it, I guess I overlooked it.
I can remember something that the melee packs were extensions of the TF2 melee pack, do you have that?
Maybe something went wrong there, not sure. :S

Is it possible to cheat the projectile speed limit by writing a function that detects distance and makes it into a small enough number of a delay, then triggering a raycast on the delay?
And if that distance is infinity?

And if that distance is infinity?
Well I'd say 1.5x the maximum mission area extent.  No one will fire 3 maps' distance to snipe a helicopter driver.