Author Topic: Lego Wolfenstein?  (Read 11380 times)



yuki, FrAgGEr, Sarge, etc:

What is wrong with the lighting? Is it because the first room is in the dark? (you can either walk forward to open the door to let light in, press "F" for the flashlight or turn up the brightness)
Unlike the original Wolf3D, places are dark if no light is reaching them.

BTW Riddler is the boss for the 3rd episode (edit: in the PC version)... there are 6 episodes plus the Spear of Destiny game (which has 6 bosses I think)...

DaSord213:
I think blood will be optional then in a future release... they turn red as well when hit.

Why exactly is it "stuff looking" and horrible? Thanks...
« Last Edit: February 03, 2010, 06:34:45 PM by legowolf3d »

yuki, FrAgGEr, Sarge, etc:

What is wrong with the lighting? Is it because the first room is in the dark? (you can either walk forward to open the door to let light in, press "F" for the flashlight or turn up the brightness)
Unlike the original Wolf3D, places are dark if no light is reaching them.

Why exactly is it "stuff looking" and horrible? Thanks...
Yeah, it looks like 90's-era 3D render images.
The graphics are awful, the textures are awful, the sound is awful, the models and animations are awful, the menu is awful, and this is just an awful idea. Not to mention it all looks like 90's era 3D renders.

This game looks worse than the original in nearly every conceivable way, and in-fact looks like it was developed 8 years ago rather than even meeting the modern standard.
Furthermore, the original Wolf3D was made in 1992. There wasn't such thing as lighting. There were no face calculations or anything like that. Multiple floors weren't even possible.

FINALLY, there were 3 original episodes, much like DOOM (The successor to Wolfenstein), the additional 6 were just expansion missions. SoD was the prequel to Wolf. The fact that you say "PC version" makes me wonder if you ever played it (back in the day). It was originally developed for MS-DOS (yes I realize PC does not mean Windows but typically that's what people say when they are referring to Windows).

ADDENDUM:
You mixed Wolf textures with lego textures with bumpmapped realistic textures. It's mismatched. Make your own or stick with one theme, I don't see why the roof needs to be bumpmapped while the floor is matte.
« Last Edit: February 03, 2010, 06:56:51 PM by yuki »

You haven't really explained why you think things are so bad but anyway...

The graphics are awful
It has glow, some mirrored floors, stencil shadows like Doom 3, horizon mapping for the floor, optional motion blurring, etc.

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the textures are awful,
Some are 1024x1024 - i.e. they're very high resolution. It also has lego studs for the floor that use horizon mapping to make it look like they're 3d. It also has detail textures so that textures sometimes look detailed up close rather than blurry.

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the sound is awful,
It uses remixed wolf3d tunes, stereo sound using sound effects from various wolfenstein games and the voices of the characters play higher or lower depending on the character (e.g. SS play at a lower pitch)

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the models and animations are awful,
The models generally are very similar to real lego, unlike in some lego-clone games. As far as the animations go, I didn't have the solid parts of their body bend like in real lego games - partly because I'm not a good animator.

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the menu is awful,
I agree

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and this is just an awful idea.
I've found a lot of people disagree about that. They like wolf3d with legos.

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Not to mention it all looks like 90's era 3D renders.
But this renders it in REAL-TIME and at whatever resolutions your computer can handle - e.g. 1600x1200... in the 90's the 3D renders were 320x200 with 256 colors.

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This game looks worse than the original in nearly every conceivable way.
"nearly"... so you admit that it is somehow better than the original in some ways?
Let's look at the original: one color floors and ceilings, rooms were bright even if there were no lights, everything got blocky if you got close, enemies had only 8 views, everything else had 1 view, it was 320x200 in 256 colours, no shadows, 64x64 textures, etc.


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Furthermore, the original Wolf3D was made in 1992. There wasn't such thing as lighting.
Ultima Underworld, which was released before Wolf3D, had lighting... though it required a 386 rather than a 286.
http://en.wikipedia.org/wiki/Ultima_Underworld:_The_Stygian_Abyss

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There were no face calculations or anything like that. Multiple floors weren't even possible.
They might have been possible in Ultima Underworld... I'm not sure. But anyway it doesn't matter... for now there won't be multiple floors in Lego Wolf3D.
« Last Edit: February 03, 2010, 07:12:10 PM by legowolf3d »

But this renders it in REAL-TIME and at whatever resolutions your computer can handle - e.g. 1600x1200... in the 90's the 3D renders were 320x200 with 256 colors.
Then why does it still look so stuffty?
It has glow, some mirrored floors, stencil shadows like Doom 3, horizon mapping for the floor, optional motion blurring, etc.
DOOM 3 looked pretty bad as well, but that was a Sci-Fi game, not a LEGO game. In-fact, LEGO games shouldn't utilize technologies like that. It looks goofy as hell.
"nearly"... so you admit that it is somehow better than the original in some ways?
Let's look at the original: one color floors and ceilings, rooms were bright even if there were no lights, everything got blocky if you got close, enemies had only 8 views, everything else had 1 view, it was 320x200 in 256 colours, no shadows, 64x64 textures, etc.
But the look of Wolf was consistent, and even to this day still looks good. Like I said, this doesn't even look like it can uphold to modern design standards.

I gave you criticism, you go ahead and defend your game. It looks better to you because YOU created it. I'm not getting into an argument here. I realize it's an indie game, and I know that it's not complete. I hope you actually utilize people's criticisms of the game rather than most arrogant developers who completely blow off everything else as bigotry because they always have to be right.

Viral marketinnnnnnnnnnng!

FINALLY, there were 3 original episodes, much like DOOM (The successor to Wolfenstein), the additional 6 were just expansion missions.
There were an addition 3 episodes, giving a total of 6 episodes.
http://en.wikipedia.org/wiki/Wolfenstein_3d
The wolf3d I've bought a couple of times always ends in .WL6 and has 6 episodes and Riddler is the 3rd one.

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SoD was the prequel to Wolf.
I don't know... probably.

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The fact that you say "PC version" makes me wonder if you ever played it (back in the day). It was originally developed for MS-DOS (yes I realize PC does not mean Windows but typically that's what people say when they are referring to Windows).
It probably works on non-MS versions of DOS too...

ADDENDUM:
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You mixed Wolf textures with lego textures with bumpmapped realistic textures. It's mismatched.
It's partly based on Lego games such as Star Wars... look at them. Also the Wolf textures are bump-mapped. (with normal mapping/parallax mapping and sometimes horizon mapping)

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Make your own or stick with one theme, I don't see why the roof needs to be bumpmapped while the floor is matte.
The floor is bump mapped... when it is lit by numerous light sources the studs show some extra shading. Also in Lego games they have some parts lego and some non-lego, like I mentioned.


I don't know... probably.

Also in Lego games they have some parts lego and some non-lego, like I mentioned.
Not "probably", it is.
Also those games were developed entirely by professional studios. Examine their elements of design:
http://image.com.com/gamespot/images/2008/153/reviews/942420_20080602_screen001.jpg
While yes, there are realistic elements on the screen, the LEGO's fit-in, giving it a unique style. They didn't just mix up the textures and apply bumpmapping to everything.

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Then why does it still look so stuffty?
Almost every single video I have on youtube has a 5.0 rating though... it's weird how almost everyone on these messageboards hates the look of the game so much... maybe you don't like how I've used a couple of styles at the same time. I can't read your mind.

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DOOM 3 looked pretty bad as well, but that was a Sci-Fi game, not a LEGO game. In-fact, LEGO games shouldn't utilize technologies like that. It looks goofy as hell.
Actually in a review someone did of an earlier version of the game, they were happy that it had a sense of humor (i.e. it was a bit goofy) and they said that's also what they liked about the original wolf3d.
http://www.youtube.com/watch?v=f-_4tM6wKNI
http://www.youtube.com/watch?v=18fyuHXAo1c

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But the look of Wolf was consistent, and even to this day still looks good. Like I said, this doesn't even look like it can uphold to modern design standards.
This is like a reinterpretation of lego and wolf3d... which is loosely based on both. It has a bit of a sense of humor - kind of dark but sort of cute. A bit like South Park where they sometimes have realistic looking explosions... well that's my take on it at the moment.

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I gave you criticism, you go ahead and defend your game. It looks better to you because YOU created it. I'm not getting into an argument here. I realize it's an indie game, and I know that it's not complete.


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I hope you actually utilize people's criticisms of the game rather than most arrogant developers who completely blow off everything else as bigotry because they always have to be right.
I agreed with you about the menu and I will improve that in the future. I also will probably listen to DaSord213 about the blood and make that optional.

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Almost every single video I have on youtube has a 5.0 rating though... it's weird how almost everyone on these messageboards hates the look of the game so much... maybe you don't like how I've used a couple of styles at the same time. I can't read your mind.
I've already stated that mismatching textures isn't creating a style.
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kind of dark but sort of cute. A bit like South Park where they sometimes have realistic looking explosions...
That's called "satire".
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Actually in a review someone did of an earlier version of the game, they were happy that it had a sense of humor (i.e. it was a bit goofy) and they said that's also what they liked about the original wolf3d.
http://www.youtube.com/watch?v=f-_4tM6wKNI
http://www.youtube.com/watch?v=18fyuHXAo1c
By "goofy", I didn't mean "funny". I meant "awkward".


Also those games were developed entirely by professional studios.
Well the game I'm working on isn't.

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Examine their elements of design:
http://image.com.com/gamespot/images/2008/153/reviews/942420_20080602_screen001.jpg
While yes, there are realistic elements on the screen, the LEGO's fit-in, giving it a unique style. They didn't just mix up the textures and apply bumpmapping to everything.
Well most of the small objects there are lego but for some reason the fence isn't lego. In my game almost every small object is lego too... except for things like health... BTW in the lego game there are hearts for health - they're small objects that aren't lego... yet when you get little studs, they're lego... but the studs are sprites rather than proper 3d like everything else is. But anyway those are minor things.

I've already stated that mismatching textures isn't creating a style.
Maybe it is a post-modern style... ? I'm breaking some rules, etc. BTW I think the hi-res versions of wolf3d textures and the lego elements will be there to stay.

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That's called "satire".
I don't get it... what is a realistic explosion in South Park satirizing? If it is satire then maybe me mismatching stuff is a satire as well... ?

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By "goofy", I didn't mean "funny". I meant "awkward".
ok

Maybe it is a post-modern style... ? I'm breaking some rules, etc. BTW I think the hi-res versions of wolf3d textures and the lego elements will be there to stay.
I don't get it... what is a realistic explosion in South Park satirizing? If it is satire then maybe me mismatching stuff is a satire as well... ?
ok
I quit.