BATTALION
Ground Forces Commander
Info & How It WorksIn Battalion, you command a battalion (oh stuff who would've guessed?) of the UFSR military, in its missions, campaigns, etc. to secure the Union of Federalist Socialist Republics. Perspectives can shift however, you may find that you control the actions, of a tank or squad, all to way up to your brigade. Decisions by players affect the battalion itself. The only plot armor there is, is the armor provided by the dice. (The UFSR prioritizes armor and firepower over speed and maneuverability.) Initially you will command of a rather inexperienced battalion, whoever over time they'll receive veteran bonuses.
The forums will chose a battalion to play as. It will be guided by your decisions, however, the specific type of battalion will determine the type of missions you get. Certain battalions will have different strengths and weaknesses.
BattalionsSelect One.
-Sigma Black Operations Force Battalion En Masse Space-borne assault, black operations, en masse.
Sigma BOF is the more secretive military arm of the UFDR. They operate anywhere from a squad to a division in size. All soldiers in Sigma are special forces.
Their advantages come from their superior training and technology. Sigma also benefits from their mother ship and crown jewel, the BBCVAS, a massive battleship-carrier-assault ship. This battalion can receive a wide variety of missions. They will always have the luxury of orbital support.
However, they are countered by their limited numbers, no reinforcements, and most of the time lack the support of other battalions. Their soldiers and technology are hard to replace. These battalions have no room for heavy losses. Retreates inflict heavy losses upon this battalion, having to leave the planetary surface and return to their mother ship.
One battalion consists of:
1x Elite Infantry Company
2x Assault Infantry Company
3x Tactical Infantry Company
1x Armor Company
1x Transport Company
1x Engineering Company
1x Command Company
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Sigma Black Operations Force Special Composite Task Force Battalion(SBOF COMTAF)
This battalion is made up exclusively of free companies depending on the situation at hand. This task force is created and specializes in whatever mission it is to fulfil.
The advantages of this are that there is a lot of flexibility here. Companies are chosen specifically for the mission at hand.
The disadvantages are that, like any Sigma force, is that they cannot afford losses. Companies may or may not be available to you, will come with varying experience levels, and will come with varying strength. This battalion is generally limited to only a sufficient number of soldiers to accomplish a task. They may or may not have the luxury of orbital support. Retreat may or may not be an option.
This battalion consists of:
1x Command Platoon
2x Free Support Platoons
9x Chosen Companies
Crimson Union Army BattalionThe Crimson Union Army of the UFSR is the main planetary war-fighting body. The average battalions is your run-of-the-mill military unit. There are multiple variations.
The advantages of a battalion under the Crimson Army is that you will have support from orbit, support of other military units, and (realitively) plentiful replacements.
Unfortunately these battalions do not share the same level of expertise with Sigma. Their troops are not as well equipped or trained as Sigma soldier, but there is more room for failure. They do not share as much flexibility with Sigma, however certain variations of this general type of battalion are specialized for certain things.
The average battalion consists of:
6x Tactical Infantry Companies
2x Heavy Weapons Companies
1x Support Weapons Company
1x Command and Support Company
+ Possible attached company to fulfill specific mission
There are several variations
-Hazardous Enviroment Battalions fight in otherwise toxic, radioactive, harsh, or atmosphere-lacking environments. They get the ability to survive in such environments, however, lose the ability to take as many losses and have more limited replacements. Casualties run especially high do to wounds recieved in hazardous environments being more lethal.
-Mechanized Armor Battalions have more tanks and IFVs, exchanging some infantry of more firepower. They gain the mobility of tracked units as well. The numbers of soldiers per squad diminishes due to some of the men having to be spared to operate IFVs. Tanks struggle to fight masses of infantry on their own as well. Tanks can also be lost and require offer shipments of supplies and fuel to keep them going.
-Assault Engineer Battalions
Heavily ruggedized units, they have a good mixture of armor support, and are especially adept at sieges and breaking fortifications. They cannot sustain toe-to-toe combat with other infantry units, but are adept at helping uproot them from cities, fortifications, installations, etc. Engineers require lots of supplies, for demolitions, constructions, for their vehicles, and equipment.
Crimson Marines Assault BattalionFirst to go, last to know. The Crimson Marines generally spearhead any planetary assault and take the higher priority missions over the army. They lack the shear expendability of the army, but are more trained and better equipped. Like the army, they nearly always have the luxury of orbital support. This Marine battalion is more flexible than your regular Army battalion. They will suffer less loses during planetary landings, being specialized for the task. It's not uncommon to have them taken back up into orbit just to have them dropped back on the planet again to gain ground.
The standard battlaion consists of:
5x Assault Infantry Companies
2x Free IFV Companies
2x Tank Companies
1x Command Company
Select a battalion to play as to proceed. I will report the battalion's specific numbers and capabilities upon selection of the two most popular choices.
News-4/6/14: Topic created.
More information to come soon. I should have maps and such after a battalion is selected.