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Messages - ThinkInvisible

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1
ThinkInvisible: right.
ThinkInvisible: now
ThinkInvisible: GIVE ME THOOOOOSE


ThinkInvisible spends a couple seconds furiously typing code into a keyboard (which is haphazardly stuck to the Arm Launcher's grip like the screen on a camcorder), then fires a homing hand set to grab and retrieve some pringles while the God of Pringles is distracted by being mad.

2
               < WARNING: Targeting failed. Effect has been applied globally.
ThinkInvisible: well, that backfired.
ThinkInvisible: uh
ThinkInvisible: okay let's just try something simpler
ThinkInvisible > IBBI.RetrieveArms();


ThinkInvisible retrieves his favored weapon, the ARM LAUNCHER. This deceptive device, capable of firing swarms of miniature rockets that are actually hands, is used to engage in close-quarters combat at range.
ThinkInvisible fires a quick flurry of distracting POKES AND PRODS at the God of Pringles, attempting to use the recoil in combination with the present lack of gravity to gain some distance.


yeah, the layout does have a few too many fonts and colors, and what's with the bright red text?
i'd also recommend using the width= tag in avatar images to make them all the same width

3
Add-Ons / Re: [Weapon] Twin Grakatas
« on: January 15, 2016, 09:35:58 PM »
Requesting a Grakata melee weapon that runs on sword animations.
do you mean
a GRAKATANA

4
Add-Ons / Re: [Weapon] Twin Grakatas
« on: January 15, 2016, 04:02:56 PM »
nice, animation needs a bit of work tho
Known Issues
 - Reload animation has several small issues

5
Add-Ons / [Weapon] Twin Grakatas
« on: January 15, 2016, 03:57:49 PM »
"Equipped with a huge magazine and impressive rate of fire, the GRAKATA is the preferred weapon of Grineer Lancers. ... When one Grakata isn't enough, bring another for extra firepower"
 - Warframe wiki, from in-game description

Description
    A Blockland-styled version of one of the most iconic weapons from Digital Extremes' Warframe: the Twin Grakatas. Used heavily by the Grineer army, these orange-and-grey SMGs tend to be extremely effective at filling a room with bullets before anything in it can react, and are also extremely effective at eating your entire ammo supply in the blink of an eye. Only the Tenno seem to be insane enough to use two of them at once.
    This weapon has high fire rate, high magazine capacity, low damage per bullet, and a notable amount of spread. Only the Twin version is available for now. This mod provides its own ammo system, and binds the Light command to reload by default; the Light command functions as normal if the player's magazine is full or if they are not using the Twin Grakatas.

Download Weapon_Grakata.zip
    Dropbox (68kb)

Images

    A side view and front-perspective view of the weapon model.

    The reload animation; a Grakata as it appears in Warframe.

Known Issues
 - SUPER-SILLY firing animation (should this be left as-is?)
 - Uses default sound effects and kill icon
 - Reload animation has several small issues
 - Excessive use may cause Ghosting for some clients

Changelog
 - v1 [01/15/2016]
    Initial version.

Clem
Clem!

6
Off Topic / Re: what kind of math are you doing right now
« on: January 14, 2016, 05:39:44 PM »
currently on winter break, in between two semesters of calculus
derivatives and antiderivatives EVERYWHERE arrrrgggghhhhh

7
ThinkInvisible has joined the game.
ThinkInvisible: hey guys what's upPFFFHFHFHDFGHDSFGA WHY ARE THERE PRINGLES EVERYWHERE THIS IS UNACCEPTABLE
ThinkInvisible: I'M REVOKING YOUR GRAVITY RIGHTS MISTER
ThinkInvisible > exec("add-ons/script_ImaginaryBossBattleInterface/client.cs");
               < Welcome to IBBI beta 0.1. Performing initialization; please wait.
               < Retrieving context...
               < Nerfing and buffing...
               < Altering realities...
               < Discombobulating...
               < Asserting narrative compliance...
               < Initialization complete. Permissions set to [ACTION]. Turn-Locked mode is on; move carefully.
ThinkInvisible > IBBI.EngageGravitationalShenanigans($IBBITargets::Boss, 0);


ThinkInvisible is disgruntled by the presence of excessive pringles and is attempting to use his crappy coding skills to mess with gravity's effects on the bosses.

8
Creativity / Re: The new and improved 3D model topic!
« on: January 13, 2016, 11:14:46 AM »
i need some Emergency Advice

say i have a cylinder with two flat sides. one of the sides has an intricate design of edges and vertices that i want to extrude into something. the other does not. how do i quickly copy said design from the complete side to the other.

In edit mode, Box Select (B) and Delete (X) Faces Only of the non-detailed side, then:
    Move the 3D cursor to the center of the cylinder
        Select all with A (possibly twice, the first time may clear an existing selection)
        Press SHIFT+S, select Move 3D Cursor To Selection
    Box Select (B) the detailed side
    Duplicate (SHIFT+D) and Rotate (R) the duplicate along an axis (X, Y, or Z during rotate) into position, with exact values (type numbers during rotate) if possible
    Remove Doubles (i don't know the key, use the Space searchbar menu thingy) to merge the new face into position

This is the best method I can think of; something with Mirror or Array modifiers might work too.

9
Creativity / Re: The new and improved 3D model topic!
« on: January 12, 2016, 04:07:06 PM »
Actually, twin grakatas is the only one I'm making. WHY WOULD YOU EVER USE ONLY ONE GRAKATA

10
Drama / Re: Pokemon - back to his ol' stuff again: 38451
« on: January 12, 2016, 01:33:50 PM »
Ban the two IDs from your servers.
Can you confirm that both of them are used by the same person? "Pokemon" has to be a pretty common screen name.

12
Creativity / Re: The new and improved 3D model topic!
« on: January 12, 2016, 11:46:35 AM »
So I made my first reload animation.

After some minor improvements (and with glitches due to extending the animation in Blender):

As it turns out, I am bad at reload animations.

13
General Discussion / Re: What type of code does blockland use?
« on: January 12, 2016, 11:17:38 AM »
><>

14
Gallery / Re: Horse Dimension
« on: January 11, 2016, 10:21:35 AM »
I added shader shenanigans to the mix because I am completely insane. Click for full size.




Also, RIP server :(

15
Creativity / Re: The new and improved 3D model topic!
« on: January 10, 2016, 10:43:36 PM »
Clem, grakata.


I haven't modeled for Blockland in a long time, so I tried to recreate the Grakata from the game Warframe in a considerably more blocky style. Still missing some bits and baubles, and the icosphere is DEFINITELY a placeholder.
Reference image used:

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