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General Discussion / Re: why are most big projects usually passworded?
« on: July 15, 2013, 02:23:07 PM »
I stay away from single player if I can because it always messes with my scripts when my blid changes to 999999.
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What's his in-game name?Nightwing10 I believe. Not 100% sure about the 10 on the end.
You don't need that break; command in there, that will likely give you a console turd when the code itself actually runs.Well it is good practice to have breaks in your cases in your switch statements. Even if Torque doesn't require it, pretty much every other language does if you want to stop executing commands after the case completes.
I wonder if there's a graph relating the preorder sales to the time that has passed since preorder start.
!%all is 0This.
I meant arguments in functions. I'm pretty sure there's no limit of 15.Oh, I wouldn't know, I just trusted the guy who said there was a limit. I guess there's really only way to find out for sure.
oh I thought you were talking about functions, not the values passed in / messagesHa. Each mod may only contain a total 15 functions. We're all doomed.