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Messages - lilboarder32

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1
I stay away from single player if I can because it always messes with my scripts when my blid changes to 999999.

2
Anyone have info on when Mac version is coming out? I know Wollay initially said it was planned for Mac and Windows compatibility.

3
So what function is going wrong at the moment?

4
Games / Re: Starbound Megathread -- preorder is now available.
« on: April 30, 2013, 02:09:22 AM »
I've really got no idea who everyone on that ship is. Is that the whole ChuckleFish team? Quite a bit bigger than I thought.

5
Clan Discussion / Re: [AoB] Architects of Blockland - 2013
« on: April 29, 2013, 01:27:51 PM »
What's his in-game name?
Nightwing10 I believe. Not 100% sure about the 10 on the end.

6
Clan Discussion / Re: [AoB] Architects of Blockland - 2013
« on: April 28, 2013, 11:21:35 PM »
Hey guys, I can clarify perhaps a bit about the griefing which happened upon a server of yours a while ago. My friend was interested in buying the game, so I let him test drive my key to get a feel for it. He of course found your server, and proceeded to try out the different coloring mechanics of the game. I apologize for the inconvenience there, and I'm glad to hear it was all saved. I didn't even think he would be able to color the build as well, did I have trust with a builder? Or were the painting methods edited? Either way, sorry again. I can assure you, his griefing days are over, but he did buy the game because of the build on that server, because he was impressed, so thats good :D

7
General Discussion / Re: The best v21 argument I've seen.
« on: April 20, 2013, 03:12:57 AM »
I don't really care about the terrain and interiors gone, but nothing has truly changed. Especially for Mac users, we didn't even end up being able to view shaders. I like transparency with indie developers, and I feel like Badspot should just be up front with us.

8
Modification Help / Re: Placing code into a chatbot
« on: April 20, 2013, 03:05:50 AM »
You don't need that break; command in there, that will likely give you a console turd when the code itself actually runs.
Well it is good practice to have breaks in your cases in your switch statements. Even if Torque doesn't require it, pretty much every other language does if you want to stop executing commands after the case completes.

9
Games / Re: Starbound Megathread -- preorder is now available.
« on: April 18, 2013, 03:40:55 AM »

I wonder if there's a graph relating the preorder sales to the time that has passed since preorder start.

10
Modification Help / Re: Everyone In Server
« on: April 18, 2013, 03:34:51 AM »
!%all is 0
This.

Take out the first ! before %all and change the == to !=

11
Modification Help / Re: Chat Message Delay
« on: April 18, 2013, 03:31:04 AM »
I meant arguments in functions. I'm pretty sure there's no limit of 15.
Oh, I wouldn't know, I just trusted the guy who said there was a limit. I guess there's really only way to find out for sure.

12
Modification Help / Re: Placing code into a chatbot
« on: April 18, 2013, 03:30:01 AM »
So to detect what you say client-sided, you need to package:
function NMH_Type::Send(%this)

And the message you send will be %this.getValue()

13
Modification Help / Re: Chat Message Delay
« on: April 18, 2013, 03:21:59 AM »
oh I thought you were talking about functions, not the values passed in / messages
Ha. Each mod may only contain a total 15 functions. We're all doomed.

14
Modification Help / Re: Chat Message Delay
« on: April 17, 2013, 04:06:59 AM »
A fix to the 15 argument limit would be to package the function serverCmdMessageSent(%client, %msg).
Unless you have a plan to utilize the other way.

15
Games / Re: Starbound Megathread -- preorder is now available.
« on: April 16, 2013, 03:38:26 PM »
Poll is limited. I want to be ALL the races.

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