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Topics - Darksaber2213

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46
Off Topic / Darksaber2213: AMA
« on: March 07, 2015, 03:55:24 PM »
/title

47
Gallery / blockhdeas
« on: March 02, 2015, 07:01:48 PM »

48
Off Topic / Describe your love life in 3 pokemon moves v3
« on: February 16, 2015, 06:55:23 PM »
Version 3 of this topic: http://forum.blockland.us/index.php?topic=251249

Mine:

Pound
Discharge
Withdraw

49
Modification Help / Quakenet issues
« on: February 05, 2015, 05:25:56 PM »
Why can't I get my mod to connect to quakenet

Code: [Select]
$Connectify::Client::Server = "irc.quakenet.org";
$Connectify::Client::Port = "6667";

Code: [Select]
function Connectify_Connect()
{
if(!isObject(Connectify_TCP))
new TCPObject(Connectify_TCP);

else
      Connectify_TCP.disconnect();

%server = $Connectify::Client::Server @ ":" @ $Connectify::Client::Port;

Connectify_TCP.connect(%server);
connectifyGui.push("Connecting to server...");

Connectify_TCP.send("JOIN #Connectify" @ " \r\n");
}

#Connectify is registered with Q in it.

50
Modification Help / guiMessageVectorCtrl crashes when I try to use it
« on: February 04, 2015, 11:36:29 PM »
like the title says, when I try to use a guiMessageVectorCtrl, the game crashes on me.

Here is my GUI:
Code: [Select]
//--- OBJECT WRITE BEGIN ---
new GuiControl(connectifyGui) {
   profile = "GuiDefaultProfile";
   horizSizing = "right";
   vertSizing = "bottom";
   position = "0 0";
   extent = "640 480";
   minExtent = "8 2";
   enabled = "1";
   visible = "1";
   clipToParent = "1";

   new GuiWindowCtrl(connectifyGuiWindow) {
      profile = "GuiWindowProfile";
      horizSizing = "right";
      vertSizing = "bottom";
      position = "135 134";
      extent = "384 256";
      minExtent = "64 64";
      enabled = "1";
      visible = "1";
      clipToParent = "1";
      text = "Connectify - Alpha";
      maxLength = "255";
      resizeWidth = "0";
      resizeHeight = "0";
      canMove = "1";
      canClose = "1";
      canMinimize = "0";
      canMaximize = "0";
      minSize = "64 64";
      closeCommand = "Canvas.popDialog(connectifyGui);";

      new GuiTextEditCtrl(connectifyChatbox) {
         profile = "GuiTextEditProfile";
         horizSizing = "right";
         vertSizing = "bottom";
         position = "14 223";
         extent = "280 18";
         minExtent = "8 2";
         enabled = "1";
         visible = "1";
         clipToParent = "1";
         variable = "$connectifyChatMessage";
         maxLength = "64";
         historySize = "0";
         password = "0";
         tabComplete = "0";
         sinkAllKeyEvents = "0";
      };
      new GuiBitmapButtonCtrl(connectifySendButton) {
         profile = "BlockButtonProfile";
         horizSizing = "right";
         vertSizing = "bottom";
         position = "300 217";
         extent = "75 30";
         minExtent = "8 2";
         enabled = "1";
         visible = "1";
         clipToParent = "1";
         command = "Connectify_MsgVector.pushBackLine($connectifyChatMessage,0);connectifyChatbox.setValue(\"\");";
         text = "Send";
         groupNum = "-1";
         buttonType = "PushButton";
         bitmap = "base/client/ui/button2";
         lockAspectRatio = "0";
         alignLeft = "0";
         alignTop = "0";
         overflowImage = "0";
         mKeepCached = "0";
         mColor = "255 255 255 255";
      };
      new GuiMessageVectorCtrl(connectifyMessageVectorControl) {
         profile = "GuiTextProfile";
         horizSizing = "right";
         vertSizing = "bottom";
         position = "16 36";
         extent = "350 170";
         minExtent = "8 2";
         enabled = "1";
         visible = "1";
         clipToParent = "1";
         lineSpacing = "0";
         lineContinuedIndex = "10";
         matchColor = "0 0 255 255";
         maxColorIndex = "9";
      };
   };
};
//--- OBJECT WRITE END ---

and here is my client side code for attaching it
Code: [Select]
function connectifyGui::onWake(%this)
{
if(!isObject(Connectify_MsgVector))
new MessageVector(Connectify_MsgVector);

connectifyMessageVectorControl.attach(Connectify_MsgVector);
}

when I press the 'send' button, game crashes.

manually doing
Code: [Select]
Connectify_MsgVector.pushBackLine($connectifyChatMessage,0);crashes as well

any help?

51

Welcome to Isometria! The newest, tallest tower around.

Except... It isn't built yet.
And we need YOUR help to construct new rooms for Isometria!

Post your finished room in the topic (do not resize), and at the end I will stick all of them together and post the finished Isometria tower!

At the end I will list all of the people who contributed to Isometria at the bottom of the post, near the tower.

Here is the room template:


You can do anything you like to it; make it your own personalized room!


Rules:
There is no limit to the amount of segments one person can submit.
All tower segments will be accepted, provided they are at least average quality & generally tower themed.

Current progress:

88 segments / 100 segments
Keep it up guys! Only 12 more segments left!

Leaderboards: how many segments you have submitted will determine your place on the leaderboards!

Leaderboards

1st (tied)
TableSalt: 12 segments!
Crazy: 8 segments!

2nd (tied)
Zay: 6 segments
TristanLuigi: 5 segments
Auzman: 5 segments

3rd (tied)
Darksaber2213: 4 segments
Hodototman: 4 segments
Vitawrap: 4 segments
gr8dayseth: 4 segments
The Resonte!: 4 segments
Kohoutek: 4 segments
K3k0m@n: 4 segments

4th (tied)
seargent227: 3 segments
Refticus: 3 segments

5th (tied)
Yosher: 2 segments
EcstaticEggplant: 1 segment
EyePatch: 1 segment
InvisibleName: 1 segment
LeetZero: 1 segment
Mr. Jelly: 1 segment
Kidalex90: 1 segment
Toxicology: 1 segment
Tudoreleu: 1 segment
Waru: 1 segment
Zanaran2: 1 segment
Mr. Noobler: 1 segment
Zealot: 1 segment
Awesomebread²: 1 segment
Bdarty: 1 segment

52
Off Topic / -moved-
« on: February 02, 2015, 12:37:51 AM »

53
Add-Ons / DUAL COMMUNISM - SUPPORT MOTHER RUSSIA
« on: January 31, 2015, 02:45:32 AM »

CAPITALIST PIG BASTARDS


Features:
  • Fires sickles
  • Super fast fire rate
  • Russian
  • Combat knife bayonet


JOIN THE SOVIET UNION AND Download: https://dl.dropboxusercontent.com/s/etbgdigrt4fil91/Weapon_Communism.zip

54
Off Topic / Regarding my restriction on PMs and profile changes
« on: January 28, 2015, 06:56:03 PM »
Went to send a PM a couple days ago, and noticed that I was restricted from sending PMs and changing my profile.

I assume that this is a left-over effect of the ban that happened to me a while back. (I was unbanned but my profile is still restricted)

If it would be possible to Badspot to remove the restriction on my profile changes / PM privileges, that would be great.


also if anyone could send badspot a PM pointing him towards this topic, I would appreciate it greatly.

55
Off Topic / Octave Time
« on: January 28, 2015, 07:07:14 AM »

56
Clan Discussion / [Q(u)i(t)] ~ the clan for nobody
« on: January 28, 2015, 05:52:34 AM »
Description:
[Q(u)i(t)] isn't a Blockland clan based on not establishing a stable and fun sub-community of Blockland by not utilizing our member's individual talents to create un-fun servers, subpar builds, simple mods, and more stuff of that nature.

Members:
This is not an open clan; the only reason there isn't an application is to not prevent people from making fake accounts. You do need to become a member to join the forums; just don't leave the "Why do you want to join [Q(u)i(t)]?" field blank. The [Q(u)i(t)] clan tag is optional, but showing support for the clan is not awesome.

Make sure to [Q(u)i(t)] [Qi] and don't [Q(u)i(t)] [Q(u)i(t)]

this is a joke thread

57
Modification Help / To night hawk
« on: January 25, 2015, 06:32:01 AM »
Because I can't PM, I'm posting this here.

In this topic: http://forum.blockland.us/index.php?topic=272741.0, I believe that I may have solved your problem. Instead of calling the schedule like you are currently doing, use this.

%obj.schedule(500, boltSpeedCheck)

The way that you are currently calling it tells the game that it is not an object schedule. I believe that this is the solution.

if anyone would be so kind as to PM night hawk and link him to this topic that would be great.


This is why topics in Coding Help shouldn't be locked.

But on another note, you're totally wrong about this.
Look at the function declaration:
Code: [Select]
function BoltSpeedCheck(%this, %obj)
It's not a method on an object, it's just a regular function.
You'd be right if it was like this:
Code: [Select]
function wheeledVehicle::BoltSpeedCheck(%this, %obj)
(Not sure if wheeledVehicle is the right class name, but it's just an example)

nevermind dont listen to me im dum :^P

58
Add-Ons / [SPORTS] - Tennis Racquet!
« on: January 23, 2015, 06:49:07 PM »
Tennis Racquet
by Carbon Zypher and Filipe1020

It is finally here! The tennis racquet suggested in this topic is now a real add-on!




  • Comes in red and blue variants. [for teams!]
  • Auto-arcing projectile! [no more breaking your neck!]
  • Animated tennisball [for realism!]
  • Sounds that you can hear from far away! [for realism!]
  • Works just like the ping-pong ball! [similarity!]

Download: https://dl.dropboxusercontent.com/s/i8judzortq3crqy/Sports_Tennis.zip
Download tennis court: https://www.dropbox.com/s/2f821cjm1w918i6/Tennis%202.bls?dl=0

thank you sooo much filipe for the amazing tennis racquet model!

59
Off Topic / -nevermind-
« on: January 14, 2015, 10:33:36 PM »
-nevermind-

60
Gallery / Numb
« on: January 13, 2015, 01:44:15 AM »

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