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Messages - Waru

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136
Off Topic / Re: [NEWS] "Patient dumping" in Baltimore
« on: January 13, 2018, 01:46:42 PM »
is god a furry and if not why isnt foxscotch homeless yet

137
add fountains - 3 different kinds

Holy Fountain
Neutral Fountain
Unholy Fountain

each spawn with a different amount of charges between 1-5 or whatever. Dipping a cursed weapon in a Neutral or Holy fountain removes the curse, Dipping an enchanted weapon in neutral or unholy fountain removes the enchantment, dipping a neutral weapon in holy gives a random enchantment, unholy gives a random curse, dipping neutral in neutral does nothing and does not consume a charge.

also some ideas for enchantments/curses; Blood-thirsty - 120% attack/damage if you've hit/killed an enemy within the last (5) turns, 80% if you haven't, a curse. Light enchantment as an anti to the weight enchantment, and accuracy as an anti to miss enchantment

139
ples distinct between closed and open door

140
General Discussion / Re: Anyway to buy a lower BLID?
« on: January 08, 2018, 02:32:11 AM »
ill sell you id 0 for $999

142
sm4sh 3ds problem I still can't quite figure out:
i'm at the edge. enemy mario is hanging from the ledge. I try to punch him as he comes up but he jumps up and back-airs me before I can touch him. do I back off and let him up or is there something I can do here?

you can try to 2 frame him and he's touching ledge, or you react to one of his options from ledge (normal get up, jump, attack, roll). What character are you playing

143
my internet is stuff now so i probably wont be able to defend my title :panda:

come to big house 8 and ill kick any of your asses

u gonna go to sns?

145
Games / !NEW! Super Smash Bros. Megathread - bayonetta and cloud kappa
« on: January 06, 2018, 12:07:20 AM »

Discord

Welcome to the discussion hub for all games in the Super Smash Bros series

What is Smash Bros?
The Smash series consists of 4 games, a mod, and a fan game. All of them platform fighters with the goal being to knock all opponents off of the map. Differences emerge between games as some core mechanics are sometimes heavily tweaked or outright removed between iterations.

What are the games?


Super Smash Bros. (64)
The first and thus oldest game in the series had its debut on the Nintendo 64 and is much different than its sequels. Movement is slower, most or all characters have real 0-death combos, and shields are ineffective. The game has a small cult following and is still emulated and played online today.



The second game in the series and also the best selling game on the Gamecube for good reason. Melee ramped everything 64 did way up. Accidentally attracted a large following of competitive players because of its fast gameplay and technical depth. Has the biggest competitive scene of all the Smash games by far and can be played online with emulation.




Released on the Wii. What can be considered the developers answer to his distaste for the state of competitive Melee. Brawl was slower and floatier than Melee, combos were harder to pull off, and it was generally designed to be more casual friendly. It is still played competitively but matches focus much more on zoning and pokes than previously. Had online once but it was bad and went poof with the Wii's online services. Can still be played online through emulation (again). Most likely contender for smallest competitive user base. Strangely easy to modify for a console game which led to....




By far the most popular Brawl mod and the Melee community's answer to Brawl. Changes Brawl to play significantly more like Melee, including heavily rebalancing most cast members, readding wavedashing and other Melee techs, and even adding entirely new stages and characters. Large competitive scene but stifled because of Nintendo's distaste for mods. Can be played online from your Wii (they somehow kept up their online thing) or through emulation. Development halted due to potentially dubious and mostly unknown means but the game is still greatly polished and widely played. 




The most recent game and the first to feature decent online play, Sm4sh removed most of the Brawl jank while keeping most of Brawl's mechanics. Comes on two platforms with stage choices being the only major difference. Continually updated with patches and DLC characters and sporting a sizable competitive scene and endless people to beat up online makes it probably the easiest Smash game to jump into right now.



Notable Smash clone on steam that is actually pretty good and should get more publicity so its here. It tries to raise the aggression to new heights with many of Melee's techs but with easier inputs and a lack of shielding. Currently in early access but it is more than playable with online functionalities and a small but varied roster. Good to check out if you can't emulate anything listed or afford a Wii U or want something new. Obviously bring a Gamecube controller and adapter.

Who plays what?

PM me details and I'll add you

Smash 64
Char - Steam
-

Melee
Ultimamax - Steam
Koopascoopa - Steam
Tetris
Ticonderoga - Steam
Nal - Steam
Waru - Steam
Kyro - Steam
Char - Steam
Destroyerofblocks - Steam

Brawl
-
-

Project M
Niff
Koopascoopa - Steam
Ultimamax - Steam
Tetris
Ticonderoga - Steam
Orange - Steam
Kyro - Steam
Char - Steam
Cysero - Steam
Destroyerofblocks - Steam

Sm4sh 3DS
Orange - Steam - FC: 2638-1466-0168
Cysero - Steam - FC: 2809-7484-2520
Waru - Steam- FC: 0018 - 1449 - 9881
BlueCreeper - Steam - FC: 4124-5086-5357
Plebian Native American - Steam
TeeOS - Steam - FC: 1092-0655-3742
Squidbee FC:2251-8128-0495

Sm4sh Wii U
Destroyerofblocks - Steam - NNID: Squibd
Koopascoopa - Steam - NNID: JZbiddy
Ticonderoga - Steam - NNID: SiriusBull
Orange - Steam - NNID: Skipmeister
Cysero - Steam - NNID: GrandeurCicero
Taboo - Steam - NNID: Naeggi
EnjoyedBen2002 - NNID EnjoyedBen2001
Nal - Steam NNID: nalnalas
Char - Steam - NNID: Sadcolor
Waru - Steam - NNID: baiomuu
BlueCreeper - Steam - NNID: Segameister

Rivals of Aether
Destroyerofblocks - Steam
-

Is there a BL competitive scene?
Sometimes someone in the thread will host a tournament for a game (usually Sm4sh) that is coordinated in the BL Smash Bros steam group. Join it to be informed if something like that pops up.
http://steamcommunity.com/groups/blsmash
All BL tournament announcents will be in the thread title and links to them will be on the top of the op.

How to host/join tourney?
When you see a tourney announcement in the title just check the top of the page and click the challonge.com link and register an account there to sign up. Join the BL smash steam group chat around an hour to 30 minutes beforehand so the tourney organizer can take attendance and set up easier. You must be able to join the steam chat or pm the tourney organizer at least after every match to communicate wins and losses for tournaments where participants cannot fill in their own matches. Try to play until you are out of the tourney or win if you can.

To host, make an account at challonge.com and click start a tournament. Either rip the rules from a previous tournament or make your own. Specify the console and date and try to give a few days notice and set it for a weekend afternoon for the best output. Then, contact me so I can put the tournament in the OP. When it gets close to starting harass all the competitors on steam until they confirm they will join or are dropping. Once it begins the tournament runs itself except for the occasional rule breakers and gray areas.

You can grab the sort of adapted to online BL rules if you want below

Anything else?
Actually yes

Useful links
http://smashboards.com/ - The premier forum for Smash discussion, contains a wealth of info for every game
http://challonge.com/ - Easy to use tournament bracket generator used by most BL tournaments we use this for like every tournament please use it its good
http://www.ssbwiki.com/ - The largest Smash-based wiki, ton of specific info
http://steamcommunity.com/groups/blsmash - Our steam group. Join up for info about tournaments and ect.
http://www.smashladder.com/ - Hub for Melee and PM netplay
https://www.smashladder.com/guides/view/25jx/2015-06-18/melee-netplay-guide - Melee netplay setup guide
http://pastebin.com/XpAJ8rSr - Most recent official unofficial BL tournament rules list for Wii U
Suggest more and I will add them


Reigning KINGS OF SMASH
Melee - Ultimamax
Smash 4 - Sadcolor/Destroyerofblocks

Many thanks to DestroyerOfBlocks for creating this OP but his topic was too old to post in anymore. RIP.

147
Games / Re: Overwatch Megathread
« on: January 04, 2018, 03:46:53 AM »
maybe u need to get used to the changes a bit more, u can't just revive people all willy-nilly now

oh definitely, ive been trying to practice with her before I tackle any of my comp games. I just feel as if there's more payoff to playing lucio/zenyatta even as support characters because Mercy seems so.. useless. Her new ult is a great idea but I don't see many instances in which it can be used effectively sans getting a few kills every 10 minutes in between the charge times. Literally reduce rez during ult from 10 to 5 seconds and it would be great. The whole time the game has had the team revive mercy ult and even then pro teams picked her none lol

im glad they're picking her up again but why play a more complex character when you can literally play junkrat and mouse 1 to win?

148
Games / Re: Overwatch Megathread
« on: January 04, 2018, 03:28:02 AM »
havent played in a while. Don't really like the new mercy, would be better if revival range was increased instead of having to stand on top of them, plus the slowdown makes you a nice af target. Don't even think about reviving someone during/after a push, as you wont be able to continue healing during the super long animation and you'd probably just get capped by widow anyway. Mass revive wasn't the best either but I'm sure it could have been handled differently. It basically put Mercy from an okay support until high plat/diamond and now only idiots would get juked by her plays. I guess dats just the way it is

149
Creativity / Re: Pixel Art
« on: January 04, 2018, 03:21:04 AM »
Anyone want to train me to make some pixel art? Honestly willing to pay for it. Sometimes I make pretty nice things (like above) but most of the time I just am complete garbage, like this tileset I recently made.











Other times.. not so much







not very good

hmu boys if you're interested


150
who tryna play

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