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Suggestions & Requests / Re: Some type of addon that can reduce brickcount
« on: June 07, 2017, 04:22:03 AM »-snip-
If you can do that heightmap, you're not far from doing the replacing.
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-snip-
Thanks! Good to see what's planned.
If I get the motivation later this Summer, I may do a pull request or two. Although, no promises. It's been about 2 or 3 years since I've done anything with PHP, and I have no experience with Laravel.
Also, have you excluded music uploads for the same reasons discussed in this thread?
Finally, do you plan on making this project something that anyone can easily download to host their own archive, or something that's intended to be provided as a service? I know that it being on GitHub more-or-less implies the former. However, I wonder how much of this will be reflected in your code. For instance, are you planning on adding options for customization?
Personally, I would love to run something like this locally, but not necessarily publicly.
Glad you resurrected this. I hadn't heard of it yet. I'll give it a bookmark. As long as there's a good deal of file sharing with services like BLG (as you said there will be), I'm in full support. It never hurts to have a little redundancy in the case of an RTB-type failure. I wish this project the best of luck.
- Do you plan on adding searching? Having a master list that lists all hosted add-ons together would also be nice.
- Do you have any sort of implementation schedule for features you've said will be implemented (like BLG file sharing)?
- Are you in need of any help with development, or are things just a bit sluggish due to life and whatnot?
Start with Java coding it's somehow similar to Torque Script.
No. You shouldn't ever lock a thread here.
Please do not confuse him, I told him the other day to never lock any mod help topics (unless it was a mistake posting)
People may have something important to say but cannot say anything if the topic is locked.
GlobalActionMap.bind(keyboard, "x", pushTestgui);
Error: cannot change namespace parent linkage for BlocklandLive from GuiControl to GuiWindowCtrl.
The cause is most likely your Nvidia graphics driver. You need to roll back to an older version of your card's driver. It's a very common issue right now with Nvidia users.
mctwist your sectioning of the pathing can lead to bot self-looping as it finds optimal nodes within its own network but does not lead to the optimal path. it can also lead to looping if the sub-network it connects to has no way other than backtracking to go to the target node.
Glass Hosting servers are given a range of 1000 ports free to use. There's multiple Blockland servers on each node. The user "blockland1" gets 30000-30999, "blockland2" gets 31000-31999, etc. This was also done by Kalphiter's hosting service, RTB hosting, and others.