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Messages - rat

Pages: [1] 2
1
Modification Help / Re: Race Mod
« on: June 13, 2007, 04:38:56 AM »
im gonna start learning how to model soon if no one else can help.

2
Gallery / the old days
« on: June 09, 2007, 04:08:51 PM »


last modified: Thursday, March 10, 2005, 9:19:20 PM

aw yeaa

3
Modification Help / Re: Vehicle creation Tutorial
« on: June 08, 2007, 10:55:54 PM »
thanks

4
Modification Help / Re: Race Mod
« on: June 08, 2007, 10:54:16 PM »
oh

5
Modification Help / Re: Race Mod
« on: June 08, 2007, 08:58:24 PM »
for hammer? there's tutorials, it's not that hard. i know you have to use a sky_camera and make a seperate construction of what you want to be in your skybox. then you use the skybox texture for whatever you want to represent the sky.

6
Modification Help / Re: Retail Tutorials?
« on: June 08, 2007, 10:39:26 AM »
coding is not something you can just learn overnight, you need to be familiar with atleast the common syntax stuff like if statements, arrays, operators, for loops, switch statements, variable scope and how to declare methods and return types.

7
Modification Help / Re: Race Mod
« on: June 08, 2007, 03:34:16 AM »
i really need some help with race mod, i don't have a lot of time to work on it (with high school finals coming up and my grades being what they are) and learn how to use milkshape or the torque mission map editor. so if someone could join the team and contribute a small toy-like formula1 race lego car model (one for when it's destroyed too) 

something like a blockland scale of this:

or this

even this

would be great, feel free to use as much creativity as possible when designing it.

I also need out-door ralley car track maps.

like this for example:
http://www.virob.com/thumbnails/ralley_obstacles.jpg
or this, desert canyon style racing/building
http://www.simhq.com/_motorsports/images/motorsports_052a_003t.jpg

race track builds on current maps are also needed.

if you want to join the team, have something to contribute, or just have some ideas, contact me via PM. Thank you.

8
Modification Help / Re: lego car modeler needed
« on: June 08, 2007, 03:23:06 AM »
i will fix them, i just have to get around to editting the code, it's not exactly priority one in racemod to get the test vehicle working perfect on the first track

9
Modification Help / Re: Mini Star Wars Mod!
« on: June 07, 2007, 07:05:48 PM »
have you tried posting on garage games for help with firing vehicles? the death car is an example you can download that is sapposed to fire but i don't know how to make it work for blockland.

10
Gallery / Re: Race Mod: The Beginning
« on: June 06, 2007, 08:38:33 PM »

11
Modification Help / Re: team to make guitar
« on: June 06, 2007, 01:38:43 AM »
me?

um
im a blockhead, thus i cant pm
but yeah
electric with no effects done to it would be cool
jsut like a note also.. nothing too fancy


12
Gallery / Re: Race Mod: The Beginning
« on: June 05, 2007, 09:48:59 PM »
That model sucks, not blocky enough.
I like the idea, but please use a diff model.



this gallery post is just what i got accomplished yesterday (hence "The Beginning")

please refer to the race mod discussion post:
http://www.blockland.us/smf/index.php?topic=17017.0


13
Gallery / Re: Race Mod: The Beginning
« on: June 05, 2007, 09:43:08 PM »
This is destined to fail, if the RTB four wheeler was not blocko enough, your realistic Ferarri with dual machine guns will not be accepted, if you are using my Explorer code (I saw it in the spawn list) give me some creds... And download the new .cs for it, you have an outdated one.

Hey, I downloaded your explorer mod from the forums for people to enjoy on the server, not specifically for race mod. I will give you full credit if you want to edit it and make a racing version, which would be greatly appreciated for the offroad style maps that we're planning.

14
Gallery / Re: [AT] Water Server
« on: June 05, 2007, 09:39:03 PM »
nice

15
Suggestions & Requests / Re: Can someone make a Dragon for a mount?
« on: June 05, 2007, 02:57:19 PM »
good idea

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